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The T-UGS does make sound. It has a high pitched beeping constantly coming from it. The spawn beacon and prox sensor have extremely bright flashing lights on them, red if enemy and green if friendly. You can see the light on a spawn beacon flashing from significantly far away, which is why it's very important to hide them. Blasco's jammer makes sound too, it has a series of three high pitched beeps every time someone enters the disruption radius. Boris's turret has an electronic sound effect when it targets something. As far as I know, every sound in this game has some kind of purpose, so it's likely you are hearing those noises in the "random beeps" without realizing what you're hearing.
I have killed plenty of beacons, tugs and sensor balls to know they make no sound
The amount of times I tripped over a tugs while litterly 10 other teammates just run by it, it's just right there in the middle of the path, no sound, no light, no 3d spotting
The lights on the beacon aren't bright at all and if you have any decent hiding spot the lights won't even matter
Sensor balls are imo ok, they have a flashing light and cannot really be hidden anyway plus they are timed
Blasco is exactly how it should be, it makes sound, it has a light and the fact it's kinda hard to hide in the open isn't really a big issue plus you see on the map when it's obvious you are near one
BF3 and BF4 it was fine the way the beacon and tugs worked don't understand the change, and back then there weren't as many people playing recon that also went to PTFO atm there are so many recons and equally as many of this equipment
How can you be a better player if the game doesn't give you feedback to improve? When I see 10+ people run by this kinda equipment there is an issue
I think you're right. I hear the sound of what I place, but not that of the enemies.
@doubleomeOkay, well, maybe there is an issue with your audio settings or simply the headphones/speakers you are using have weak audio in that Hz range. You can absolutely, 100% for a fact hear T-UGS. I use their audio all the time to track their locations and destroy them.
The reason people ignore T-UGS is because probably 3/4ths of the playerbase is completely oblivious to everything going on around them. The people that run past a T-UGS are the same people that will stand directly on top of your body as a support specialist and won't revive you. Do you think those people are going to destroy a T-UGS if they can't even be bothered to do that? Do you think they know what a T-UGS even is or that they can break them? That's a player issue, not a game issue, unfortunately.
As far as the lights on beacons go, I've seen this come up a few times in other topics about not being able to see enemies and things (it might have even been one of your posts before?). Personally, I do not have this issue at all. It could be an issue with the setup or environment you're playing the game in making it difficult to see the beacon lights, like playing with lights on in the room at the same time and a screen that isn't well-lit enough.
If the beacon is hidden properly, even then you should be able to tell that one is there. If enemies suddenly start coming from a weird direction then your intuition should tell you there is a spawn beacon somewhere. This has been the case since the existence of the game, paying attention to where enemies are coming from. You can use Blasco's jammer to directly find them, through walls and cover, too.
The game DOES give you feedback on all of these things. You simply have to pay attention. You might need to tweak some settings or go into a private match with friends to figure out why you can't hear the audio, etc.
And, since you are so sure of yourself, here is a video to prove that there absolutely 100% is audio on T-UGS. This one was glitched under the map on Redacted and even then I could still hear it well enough to locate exactly where it was before I revealed it with the jammer: https://www.youtube.com/watch?v=goHMktqkVGYWth gotta check my settings never heard that sound once in this game…..
Sound for beacon is still something I think is better for the game, the way Battlefield has become way more fast paced I find it weird that having to look for a beacon can be so tedious also the new design is a lot lower profile (don't like the new design) so much much easier to hide combined with how many people are recon with the specialists. A short range sound won't affect too much just makes it so placing a beacon in high traffic area or a path many enemies walk isn't smart and requires better hidding. Just don't understand why it was changed with 2042 really.
- @SVND0WN Very well put. The game provides a lot of feedback and counters. You just need to know what you're looking/listening for. So I don't think we need any more.
Blasco's device reveals all enemy equipment in it's radius. But if you're having issues with visibility in general, I suggest to use a thermal scope. This will also brightly display beacons etc.
If enemies start appearing from weird directions chances are high there's a spawn beacon in the area. Just place yourself in the enemies head, where would you place a beacon to keep it undetected?
Read your minimap, but also set the kill log to visible showing kills near you. So you can see if people start dying around you.
Redacted being a very dark map in general might give visibility issues, but I agree with SVNDOWN the majority of players in a game play like a mindless herd who throw themselves into the meatgrinder over and over again. - @doubleome
T-UGS makes a noise and even 3D localization is pretty good and I often find them by sound and not visually. They are not an issue.
But I agree that spawn beacons definitely don't make a sound and this should be fixed. But as this is the case for quite some time my guess is that this was intentional to remove sounds from beacons. I think the intention with spawn beacons being inaudible with only visual cues is that player characters are much more audible in this game. There's usually noticeable audio of them racking their slide or their gear jostling around when they spawn, and as soon as they move you can hear that too. Someone sprinting towards you from around a corner or off screen sounds about as loud as a herd of camels, if you're sitting still you might as well be using ESP with how easy it is to track people.
Honestly if you are generally having issues finding this stuff, I'd suggest taking a look at your audio setup and seeing if you can improve it, and figuring out how to differentiate sounds coming from different places. On maps like Redacted in particular audio and listening to things is more important than being able to see stuff.- @doubleome my tugs are mostly beside the disrupted system and yet they only shoot the disrupter! weird!
- UP_Hawxxeye2 years agoLegend
@doubleomeAll of them make a sound. What settings do you have?
The tugs beeps, the Beacon is making a static and the sensor balls are making a jingle.But it is natural that gunfire can drown most of these
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