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41 Replies
- filthy_vegans4 years agoSeasoned Ace
Well there's not that much available at the moment, so it's difficult to give a complete view. I like some skins on some characters more than I like others. For instance, Boris with the blue hex skin looks like an old man who hangs around nightclubs with rohypnol. This is not a good look.
It would be nice if there were a colour editor for the skins rather than us just having to accept whatever choices the developers make. For instance, I'm not much of a fan of the black/red combination of the Tier 1 skins for any of the specialists. It just doesn't appeal to me. The yellow/black skins that unlock at higher levels (80+, it seems) are better, IMO, but I'd still prefer a yellow/green skin. The highlight colours (red and yellow in the cases above) are all that's necessary to indicate that they are higher-level unlocks.
The use of a colour editor with fixed highlight colours could even be tied into a system to better visually differentiate whether the No-Pats are working for the US or Russia, say blue for Russia and white for the US: The highlight colours cannot be changed, but the base colour of each skin can be.
Should get rid of the named characters. Keep the callsigns and the skins but make the characters themselves customisable by the players. For one it will add a greater degree of personalisation, reduce the clone army feeling and allow EA to offer more monetisation
- filthy_vegans4 years agoSeasoned Ace
@Noodlesocks wrote:Should get rid of the named characters. Keep the callsigns and the skins but make the characters themselves customisable by the players. For one it will add a greater degree of personalisation, reduce the clone army feeling and allow EA to offer more monetisation
This is it though - fixed, faceless classes literally all look the same. It's interesting that now the classes have faces, there is a problem with oversimilarity.
All the Tier 1 skins for all the characters have masks (apart from Rao, IIRC). I wonder whether this will become less of an issue as more players reach the S001 level.
It's also my understanding the the networking overhead with 128 players is a big factor in the CPU-limited nature of 2042's graphics performance. I would worry that enabling face customisation, for instance, might add to that. Weren't there clips - released a couple of years back - showing facial customisation for the game? Maybe that's why they were dropped.
- G-Recons4 years agoSeasoned Ace@filthy_vegans so Hardline level of character customization?
- G-Recons4 years agoSeasoned Ace
Well Guys I see if we have more faces Character and have the freedom to choose the gender- the skin the uniforms , but i do believe that each team should have different unfiroms
- G-Recons4 years agoSeasoned Ace
@SirBobdk the good old man , how do you feel today man getting better? , I'd like to hear your opinion on the character customization
- Flavin9134 years agoSeasoned Ace
@G-ReconsPersonally, I was so happy to see the customization system that BFV launched with, was a huge surprise (I didn't know it would be a feature)
Loved the cosmetics and different faces there.
In Bf2042 it feels like clonewars, there's lack of immersion without faction specifics. - G-Recons4 years agoSeasoned Ace@Flavin913 if you were in charge of the customization in 42 how would it be ?
- SirBobdk4 years agoSeasoned Ace
@G-Recons wrote:@SirBobdk the good old man , how do you feel today man getting better? , I'd like to hear your opinion on the character customization
I'm fine. Thanks for asking.
I'm not a fan of specialists with personalities. It seems somewhat childish imo.
I would have preferred that they had made them anonymous with the same possibility of customazation as in BFV.But DICE obviously wanted to make a story out of BF2042. But who cares. In the end it's just about playing on some well design maps with a good balance.
- Flavin9134 years agoSeasoned Ace@G-Recons I would start with taking away any unlocks based on character level (change all to challenges for specific specialists)
Allow torso and legs to be selected separately the way headgear is once the suit is unlocked
Add more camo styles and multiples colors per style
If I really had all power, I'd try to make different specialists skins per faction to keep the immersion of the game.
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