Today we'll start with Classes.
- What do you like?
- What do you dislike?
- Anything you'd like to see changed?
Drop your comments below.
@Straatford87 I like how the introduction of classes has made the game overall more readable and encourages team play. I've never seen so many engineers repairing vehicles in 2042 until 3.2. The game also feels a lot more like Battlefield to me and much more satisfying. Overall I am quite happy with most of the 3.2 changes.
I dislike that weapons are still a free for all and would prefer that weapons be restricted by classes. I think the Battlefield 3 model would be the best model where SMGs and shotguns are all class so every class has viable CQB options in the event of weapon restrictions being implemented. I also dislike that the same exact Specialists are on each side so I still get killed by someone who looks like my team mate running around a corner. You can either implement faction only cosmetics for each Specialists or make certain Specialists only playable by certain factions.
I'd change Rao to be an engineer as his kit is not recon in any manner of thinking; it synergizes with the engineer class. I also do not see why Boris and Crawford are engineers since their kits aren't anti-vehicle they're anti-infantry like the Assault class. Either make their gadgets work against vehicles or move them to the Assault class. You do not need equal numbers of Specialists in each class, especially with future new Specialists undoubtedly coming in future seasons so put Specialists where they make sense.
Lis needs to have access to more engineer gadgets as her gadget locks her out of so many functional items. Additional engineer gadgets such as BF4's anti-air mine would help fill out her options.
I'd like the option to play a version of AOW with traditional classes without Specialists using only generic soldier models without any Specialist gadgets or perks for a real Battlefield experience.