Well other than some QOL improvements the gameplay is now worse... well done
Vehicle combat is broken:
1) Forcing littlebirds into the air attack category and then upping the cooldown on air attack vehicles is asinine
2) Condors/Hinds dominate everything now
3) Jets are still broken and OP against ground vehicles
The quantity of air vehicles on 128 player maps was fine as it was, they just needed balancing in terms of effectiveness vs certain targets.
This is the same thing that has happened to other games when the lowest common denominators crying was put at the top of the pile when it came to adjustments, just like the last patch with attack helio nerfs - attack helios are probably the easiest air vehicle to kill and yet they needed to be nerfed...
If in a group of 128 players cant have a handful of people willing to run stingers / M5's that is the teams problem not the community issue. The changes to gameplay when it comes to vehicles is just catering to the lowest common denominator who wants to run around in a battlefield game like its COD and not have to work with their team.
That isn't what battlefield was about and never has been. Why is it so difficult to balance vehicle damage/health like they were in BFBC2/ BF3 / BF4 when this game franchise wasn't half baked?
Other stupid stuff that hasnt been fixed:
- Still cant differentiate between attack and transport helios on the map
- Sundance is still stupidly broken in the hands of anyone who plays objectives and her wingsuit needs to be put on a cooldown.
- No official ranked hardcore mode, saying its too easy to level up weapons is absurd when you can level them up vs AI
- Rifles, SMGs, Shotguns with less bullet drop over distance than some sniper rifles
- Still no increase to small mobility vehicles like old games had to get between objectives
- Cant turn off KILLCAM for hardcore servers still?