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125 Replies
- Pekmez-Pita3 years agoSeasoned Veteran
Another flat map with crap strewn about. Oh! Yes! Just what the game was missing!
They clearly put some thought and effort into Exposure. This? Clearly not. It's as bad as the release maps.
- RUMPLE93 years agoSeasoned Ace
Rubbish
The UNCAP areas need to be moved back away from the map again.
Had several rounds now where tanks and AA vehicles have just spent the entire round in their Out Of Bounds uncap area raining shells down onto the map.
Push the "safe" areas further back again so this can't happen.
The new vehicle with the beacon is nice.
Yes....you can steal and use an enemy turret...awesome.
Battlefield 2042 - Yep.....you can use an enemy turret. - YouTube
Kap.
@Pekmez-Pita
You're calling this map "flat"?
Maybe you should actually play it before offering an opinion.
Kap.- S3SSioN_SoL3 years agoSeasoned Ace
Some feedback after playing about 10 rounds.
- Spawns are really bad in the sectors outside the ship. Anywhere you spawn, you're in the sight lines of an enemy if they're attacking the objective. It's really bad... They should add more cover around the spawns.
It's a bit dark inside the ship, but I guess this is good to give flash lights a purpose. Would not be so bad to see a flashing strobe light from a broken screen or something though. Would add to the CQC immersion.- The CQC is nice, it's great having a part of the map that's just infantry fighting. That said however... Vehicle combat is really boring on this map, tanks just drive around looking for infantry. There's enough open air and ground to ensure that even vehicle players can have fun fighting each other (Tank on Tank), Increase MAV cap by 1, split transport heli into it's own category and give Jets their own category and that should suffice. The Two MAVs could make up for the bad spawns around outside sectors. (Maybe that's the purpose of the new vehicle)
- That said, it's more fun than Discarded and most other 2042 maps however it's a bit underwhelming that it's just Stranded in Season 2. Are we really only gonna get 1 map per season?
- I played only Conquest Large, so I don't know how it plays on Breakthrough because I can't play Breakthrough due to the lack of server browser and being region locked.
- Adamonic3 years agoLegend
BLUF: Dis-appointed
After the Dev Video and Exposure release, I really thought this was going to be a bigger step in the right direction after Exposure. Boy was I wrong. If they are not going to follow their own words, what is the point of those videos?
After a couple of rounds, right now I am going to say it is in the bottom third of the current maps. It feels like a huge step backward from Exposure.
My key points:
1. It feels way too much like Discarded but worse? Outside of 2 small areas on the ship and one small hill, it feels way too much like it. Please explain how this is so much different than Discarded? If you put 2 flags on each side of the biggest ship in Discarded, how would this be different?
2. Most of the grassy and tree areas (which are nice) are in the actual spawn areas? The areas between the outer points on both sides of the map are wastelands. Discarded at least had the ship parts between the ships; outside of the objective areas, there is relatively no cover again.
3. The ship feels even more confined than the Discarded ships, and there doesn't seem to be a way down off the deck (besides opening the huge bay doors) other than zip lines or jumping off. I expected a few stairwells. The few choke points inside the ship can actually be defended by vehicles camping outside of the ship just shooting in your general direction with no way to counter. Overall, I thought the CQC area was too linear and not big enough to flank.
4. Uncaps are able to easily engage the first two outside points, and yes, there are already vehicle campers.
5. Did anyone playtest the spawn points at objectives? I had to stop spawning on objectives that were contested because I was instakilled multiple times. This has to be a joke or they are trolling us. Why would you spawn me between the ship and the objective I am trying to spawn on when the enemy owns the ship points? Spawn me on the other side!
6. The best part is it is a smaller map, so it plays faster, though I would argue, not better.
I am hoping Breakthrough and Rush player better.
I think it's terrible. Randomly generated map with every assest just scattered around. And map is too small imo for 128 conquest and 64 breakthrough.
Decent map, but 1 is just not enough! Would be a decent map in Battlefield 3/4 map pack 1 map per season is just atrocious, 4 maps by the end of the season 4 no portal content. but a ton of cosmetics to purchase
This is 'Live service' at it's finiest
- GrizzGolf3 years agoSeasoned Ace
I dont think its bad at all
- Flommingsen3 years agoSeasoned Veteran
So after playing a lot of rounds of Breakthrough on the new map, i have mostly positives but also negatives.
Im not gonna list the positives, because in general i like all aspects of the map.
But my negatives are mainly around 1st sector:
* Defenders should not be able to get ontop of the hill where the attackers are pushing from, since tehy are already exposed enough up there.
* There are a few spots where defenders can headglitch behind concrete walls with direct line of sight to the left flank(Attackers perspective)
So far this is what i have noted so far as big negatives for the map.
I might update my list further in to S2...
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