PS5 and Series X graphics downgrade!
During the Open Beta the PS5 and Series X used a dynamic resolution averaging around 1872P in Orbital 128 players. The foliage quality (undergrowth) and texture filtering and shadow quality were on par with PC High/Ultra. Performance was capped at 60 FPS with occasional dips to 52 FPS, but averaging around 60 FPS.
Now on Nov 12 Launch, the resolution has been dropped to 1512P and it’s looks significantly more blurred out. That’s more than 25% lower resolution and DICE has significantly downgraded the foliage quality, texture quality and horrible shadow draw distance quality. The texture filter has also been reduced in way that you can literally see 3 meter circle around you where objects/foliage pop in. Yet, the performance is still the same as the BETA and frame drops still happen!
I have never witnessed soo much texture/shadow/foliage POP-IN and such low LOD detail in any next gen games.
Summary:
The PS5 and Series X graphics have been massively downgraded since the BETA. The BETA looked and played excellent in "console terms"
DICE please give console players the option to play the game with two graphical settings. "60fps performance mode" and "60-50fps graphics mode". The BETA was clearly the graphics mode!
DICE, what you did here is FALSE advertisement! You cannot drop the resolution by 30% and reduce graphics since BETA and assume people won’t notice! GIVE PEOPLE OPTIONS like other next gen games.
- @NBAasDOGG Agreed. The moment i see this map in the final game i noticed it is downgraded. Resolution downgrade is obvious, but what is mostly disappointing is the reduction in texture and foliage quality.
foliage in the beta was stand out and i wouldn't mind dropping a few frames for that plus fps wise the game doesn't feel any better or worse.