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NBAasDOGG's avatar
4 years ago
Solved

PS5 and Series X graphics downgrade!

During the Open Beta the PS5 and Series X used a dynamic resolution averaging around 1872P in Orbital 128 players. The foliage quality (undergrowth) and texture filtering and shadow quality were on par with PC High/Ultra. Performance was capped at 60 FPS with occasional dips to 52 FPS, but averaging around 60 FPS.

Now on Nov 12 Launch, the resolution has been dropped to 1512P and it’s looks significantly more blurred out. That’s more than 25% lower resolution and DICE has significantly downgraded the foliage quality, texture quality and horrible shadow draw distance quality. The texture filter has also been reduced in way that you can literally see 3 meter circle around you where objects/foliage pop in. Yet, the performance is still the same as the BETA and frame drops still happen!

I have never witnessed soo much texture/shadow/foliage POP-IN and such low LOD detail in any next gen games.

Summary:

The PS5 and Series X graphics have been massively downgraded since the BETA. The BETA looked and played excellent in "console terms"

DICE please give console players the option to play the game with two graphical settings. "60fps performance mode" and "60-50fps graphics mode". The BETA was clearly the graphics mode!


DICE, what you did here is FALSE advertisement! You cannot drop the resolution by  30% and reduce graphics since BETA and assume people won’t notice! GIVE PEOPLE OPTIONS like other next gen games.


  • Aria68's avatar
    Aria68
    4 years ago
    @NBAasDOGG Agreed. The moment i see this map in the final game i noticed it is downgraded. Resolution downgrade is obvious, but what is mostly disappointing is the reduction in texture and foliage quality.
    foliage in the beta was stand out and i wouldn't mind dropping a few frames for that plus fps wise the game doesn't feel any better or worse.

8 Replies

  • Product: Battlefield 2042
    Platform:PlayStation 5
    Please specify your platform model. Sony PlayStation 5
    Are you using any software with an overlay? No
    Which part of the game is the issue happening in? Multiplayer
    Which part of the mode? Conquest
    Please select your region Europe
    On which server did this happen? All
    When did this happen? (dd.mm.yy hh:mm)
    Summarize your bug ps5 and series X got massive downgrade in graphics and resolution since BETA. Yet, the performance is still the same!
    How often does the bug occur? Every time (100%)
    Steps: How can we find the bug ourselves? Compare beta build and launch on series X and PS5
    What happens when the bug occurs? Graphics are downgraded, also resolution went from 1872P to 1512P
    What should be happening instead? Give people 60fps performance mode and 60-50fps graphics mode like the beta

    During the Open Beta the PS5 and Series X used a dynamic resolution averaging around 1872P in Orbital 128 players. The foliage quality (undergrowth) and texture filtering and shadow quality were on par with PC High/Ultra. Performance was capped at 60 FPS with occasional dips to 52 FPS, but averaging around 60 FPS.

    Now on Nov 12 Launch, the resolution has been dropped to 1512P and it’s looks significantly more blurred out. That’s more than 25% lower resolution and DICE has significantly downgraded the foliage quality, texture quality and horrible shadow draw distance quality. The texture filter has also been reduced in way that you can literally see 3 meter circle around you where objects/foliage pop in. Yet, the performance is still the same as the BETA and frame drops still happen!

    I have never witnessed soo much texture/shadow/foliage POP-IN and such low LOD detail in any next gen games.

    Summary:

    The PS5 and Series X graphics have been massively downgraded since the BETA. The BETA looked and played excellent in "console terms"

    DICE please give console players the option to play the game with two graphical settings. "60fps performance mode" and "60-50fps graphics mode". The BETA was clearly the graphics mode!


    DICE, what you did here is FALSE advertisement! You cannot drop the resolution by  30% and reduce graphics since BETA and assume people won’t notice! GIVE PEOPLE OPTIONS like other next gen games.


  • Product: Battlefield 2042
    Platform:PlayStation 5
    Please specify your platform model. Sony PlayStation 5
    Are you using any software with an overlay? No
    Which part of the game is the issue happening in? Multiplayer
    Which part of the mode? Conquest
    Please select your region Europe
    On which server did this happen?
    When did this happen? (dd.mm.yy hh:mm)
    Summarize your bug PS5 and Series X have been downgraded in graphical fidelity since the BETA. - Average resolution went from 1872P to 1512P. - Shadow Quality reduced. - Texture filtering is downgraded, there is literally a circle around you where foliage is rendered. - Shadow Quality downgraded. - Foliage draw distance is reduced. In Orbital, Performance didn’t change much, because the BETA was already well optimized on the PS5 and Series X. Please give us back the high graphics mode on the BETA and let people have two options (current low resolution stability mode or high resolution graphics mode. WHY GIVE PEOPLE A SENSE OF HIGH GRAPHICS IN THE BETA AND THEN YOU TAKE IT AWAY FROM THEM? Surely we can have a second high graphics mode with less stable 50-60fps like the BETA. Please DICE, PLEASE!
    How often does the bug occur? Every time (100%)
    Steps: How can we find the bug ourselves? Compare the graphics of the BETA with the Nov 12 launch build on the Series X and PS5
    What happens when the bug occurs? Graphics and rendering resolution are reduced.
    What should be happening instead? Please give us back the high graphics mode on the BETA and let people have two options (current low resolution stability mode or high resolution graphics mode

    Pictures of the problem.

  • Summarize of the problem:

    PS5 and Series X have been downgraded in graphical fidelity since the BETA.

    - Average resolution went from 1872P to 1512P.

    - Shadow Quality reduced.

    - Texture filtering is downgraded, there is literally a circle around you where foliage is rendered.

    - Shadow Quality downgraded.

    - Foliage draw distance is reduced.

    In Orbital, Performance didn’t change much, because the BETA was already well optimized on the PS5 and Series X. DICE should give us back the high graphics mode on the BETA and let people have two options (current low resolution stability mode or high resolution graphics mode. WHY GIVE PEOPLE A SENSE OF HIGH GRAPHICS IN THE BETA AND THEN YOU TAKE IT AWAY FROM THEM? Surely we can have a second high graphics mode with less stable 50-60fps like the BETA.

    Here are Some pictures for comparison:

    https://ibb.co/rHqqB9R

    https://ibb.co/SXVxjRW

    https://ibb.co/CtdcrL0

    https://ibb.co/XfRHTkg

    https://ibb.co/GdmCH7N

    https://ibb.co/sqc826G

    https://ibb.co/4dpCZ94

    ————————————————-

    Technical details: PS5 and Series X

    6 Oct BETA:

    Resolution: 1800-2160P (1872P most of the time) in 128 player server

    - Max: 2160P (When deploying on HQ in Orbital or looking to the ground/sky)

    - Lowest: 1800P (When storm and massive combat 128 player Orbital)

    - Avg: 1872P (The usual resolution on Combat)

    Performance (in FPS):

    - Max: 60

    - Lowest: 52 (rare dip when flying Heli or weird CPU spike)

    - Avg : 59.4 (majority of time when playing)

    Quality of PS5 compared to PC (5950X, RTX3090, 64GB 3600Mhz):

    - Texture Quality: Ultra

    - Texture Filtering: High

    - Lighting Quality: High

    - Effects Quality: High/Ultra

    - Mesh Quality: `Medium/High

    - Terrain Quality: Ultra

    - Undergrowth Quality: Ultra

    - Antialiasing post-processing: Unknown (not tested)

    - Ambient Occlusion: turned on (either SSAO or HBAO)

    - Particles (rain and dust) quality: Highest to PC

    (Screen Space reflection “SSR” and some shadows were broken)

    ———————————————————

    12 Nov Launch:

    Resolution: 1280P-1620P

    - Max: 1620P (only in 1v1 Portal server)

    - Lowest: 1240P (in Discarded or Kleidoscope 128 player)

    - Avg: 1512P (on Orbital and Hourglass 128 player, much lower on other maps)

    Performance (in FPS):

    - Max: 60

    - Lowest: 54 (Discarded or Orbital 128 player)

    - Avg: 59.9

    Quality of PS5 compared to PC (5950X, RTX3090, 64GB 3600Mhz):

    - Texture Quality: High

    - Texture Filtering: Low/Medium

    - Lighting Quality: Medium

    - Effects Quality: High

    - Mesh Quality: Medium

    - Terrain Quality: Medium

    - Undergrowth Quality: High

    - Antialiasing post-processing: Unknown (not tested)

    - Ambient Occlusion: turned on (either SSAO or HBAO)

    - Particles (rain and dust) quality: Same as BETA.

    (Screen Space resolution “SSR” completely fixed, awesome job DICE!)



  • Product: Battlefield 2042
    Platform:PlayStation 5
    Please specify your platform model. Sony PlayStation 5
    Are you using any software with an overlay? No
    Which part of the game is the issue happening in? Multiplayer
    Which part of the mode? Conquest
    Please select your region Europe
    On which server did this happen?
    When did this happen? (dd.mm.yy hh:mm)
    Summarize your bug PS5 and Series X have been downgraded in graphical fidelity since the BETA. - Average resolution went from 1872P to 1512P. - Shadow Quality reduced. - Shadow Draw Distance downgraded. This has great impact on shadow pop-in on foliage across all maps (really noticeable and breaks immersion). As a result, a 5 meter circle around the players where shadows are popped in. - Texture filtering is downgraded, there is literally a second softer circle around the player where foliage is rendered. - Foliage draw distance is reduced. In Orbital, Performance didn’t change much, because the BETA was already well optimized on the PS5 and Series X and majority of frame drops are because of the 128 players. GPU effects is NOT the limiting factor. DICE should give us back the high graphics mode of the BETA and let people have two options (current low resolution stability mode or high resolution graphics mode. WHY GIVE PEOPLE A SENSE OF HIGH GRAPHICS IN THE BETA AND THEN YOU TAKE IT AWAY FROM THEM? Surely we can have a second high graphics mode with less stable 50-60fps like the BETA.
    How often does the bug occur? Every time (100%)
    Steps: How can we find the bug ourselves? Compare the graphics of the older BETA build with launch. And notice the dramatically increase pop-in of shadows, foliage (undergrowth) and LOD. Also, notice that the image is now significantly blurrier due to lower resolution (more aggressive DRS)
    What happens when the bug occurs? Image quality and graphics fidelity is significantly reduced. And this has negative influence on the immersion of the game.
    What should be happening instead? Give us an additional graphical pre-set on PS5 (and Series X) that represents the HIGHER graphical fidelity of the BETA. Give players a option to enjoy the game with higher graphics with slightly more impact on frame rates. It’s absolutely okay if frame rate drop occasionally, as long as people have the option to pick between high graphics mode or stability mode.

    Product: Battlefield 2042
    Platform:PlayStation 5
    Please specify your platform model. Sony PlayStation 5
    Are you using any software with an overlay? No
    Which part of the game is the issue happening in? Multiplayer
    Which part of the mode? Conquest
    Please select your region Europe
    On which server did this happen?
    When did this happen? (dd.mm.yy hh:mm)
    Summarize your bug PS5 and Series X have been downgraded in graphical fidelity since the BETA. - Average resolution went from 1872P to 1512P. - Shadow Quality reduced. - Shadow Draw Distance downgraded. This has great impact on shadow pop-in on foliage across all maps (really noticeable and breaks immersion). As a result, a 5 meter circle around the players where shadows are popped in. - Texture filtering is downgraded, there is literally a second softer circle around the player where foliage is rendered. - Foliage draw distance is reduced. In Orbital, Performance didn’t change much, because the BETA was already well optimized on the PS5 and Series X and majority of frame drops are because of the 128 players. GPU effects is NOT the limiting factor. DICE should give us back the high graphics mode of the BETA and let people have two options (current low resolution stability mode or high resolution graphics mode. WHY GIVE PEOPLE A SENSE OF HIGH GRAPHICS IN THE BETA AND THEN YOU TAKE IT AWAY FROM THEM? Surely we can have a second high graphics mode with less stable 50-60fps like the BETA.
    How often does the bug occur? Every time (100%)
    Steps: How can we find the bug ourselves? Compare the graphics of the older BETA build with launch. And notice the dramatically increase pop-in of shadows, foliage (undergrowth) and LOD. Also, notice that the image is now significantly blurrier due to lower resolution (more aggressive DRS)
    What happens when the bug occurs? Image quality and graphics fidelity is significantly reduced. And this has negative influence on the immersion of the game.
    What should be happening instead? Give us an additional graphical pre-set on PS5 (and Series X) that represents the HIGHER graphical fidelity of the BETA. Give players a option to enjoy the game with higher graphics with slightly more impact on frame rates. It’s absolutely okay if frame rate drop occasionally, as long as people have the option to pick between high graphics mode or stability mode.

    Here are some pictures and technical data:

    Technical details: PS5 and Series X

     

    6 Oct BETA:

     

    Resolution: 1800-2160P (1872P most of the time) in 128 player server

     

    - Max: 2160P (When deploying on HQ in Orbital or looking to the ground/sky)

     

    - Lowest: 1800P (When storm and massive combat 128 player Orbital)

     

    - Avg: 1872P (The usual resolution on Combat)

     

    Performance (in FPS):

     

    - Max: 60

     

    - Lowest: 52 (rare dip when flying Heli or weird CPU spike)

     

    - Avg : 59.4 (majority of time when playing)

     

    Quality of PS5 compared to PC (5950X, RTX3090, 64GB 3600Mhz):

     

    - Texture Quality: Ultra

     

    - Texture Filtering: High

     

    - Lighting Quality: High

     

    - Effects Quality: High/Ultra

     

    - Mesh Quality: `Medium/High

     

    - Terrain Quality: Ultra

     

    - Undergrowth Quality: Ultra

     

    - Antialiasing post-processing: Unknown (not tested)

     

    - Ambient Occlusion: turned on (either SSAO or HBAO)

     

    - Particles (rain and dust) quality: Highest to PC

     

    (Screen Space reflection “SSR” and some shadows were broken)

     

    ———————————————————

     

    12 Nov Launch:

     

    Resolution: 1280P-1620P

     

    - Max: 1620P (only in 1v1 Portal server)

     

    - Lowest: 1240P (in Discarded or Kleidoscope 128 player)

     

    - Avg: 1512P (on Orbital and Hourglass 128 player, much lower on other maps)

     

    Performance (in FPS):

     

    - Max: 60

     

    - Lowest: 54 (Discarded or Orbital 128 player)

     

    - Avg: 59.9

     

    Quality of PS5 compared to PC (5950X, RTX3090, 64GB 3600Mhz):

     

    - Texture Quality: High

     

    - Texture Filtering: Low/Medium

     

    - Lighting Quality: Medium

     

    - Effects Quality: High

     

    - Mesh Quality: Medium

     

    - Terrain Quality: Medium

     

    - Undergrowth Quality: High

     

    - Antialiasing post-processing: Unknown (not tested)

     

    - Ambient Occlusion: turned on (either SSAO or HBAO)

     

    - Particles (rain and dust) quality: Same as BETA.

     

    (Screen Space resolution “SSR” completely fixed, awesome job DICE!)


  •  




     

    Summarize of the problem:

     

    PS5 and Series X have been downgraded in graphical fidelity since the BETA.

     

    - Average resolution went from 1872P to 1512P.

     

    - Shadow Quality reduced.

     

    - Shadow Draw Distance downgraded. This has great impact on shadow pop-in on foliage across all maps (really noticeable and breaks immersion). As a result, a 5 meter circle around the players where shadows are popped in.

     

    - Texture filtering is downgraded, there is literally a second softer circle around the player where foliage is rendered.

     

    - Foliage draw distance is reduced.

     

    In Orbital, Performance didn’t change much, because the BETA was already well optimized on the PS5 and Series X and majority of frame drops are because of the 128 players. GPU effects is NOT the limiting factor.

    DICE should give us back the high graphics mode of the BETA and let people have two options (current low resolution stability mode or high resolution graphics mode. WHY GIVE PEOPLE A SENSE OF HIGH GRAPHICS IN THE BETA AND THEN YOU TAKE IT AWAY FROM THEM? Surely we can have a second high graphics mode with less stable 50-60fps like the BETA.

     

    Technical Comparison when compared to BETA:

     

    Technical details: PS5 and Series X

     

    6 Oct BETA:

     

    Resolution: 1800-2160P (1872P most of the time) in 128 player server

     

    - Max: 2160P (When deploying on HQ in Orbital or looking to the ground/sky)

     

    - Lowest: 1800P (When storm and massive combat 128 player Orbital)

     

    - Avg: 1872P (The usual resolution on Combat)

     

    Performance (in FPS):

     

    - Max: 60

     

    - Lowest: 52 (rare dip when flying Heli or weird CPU spike)

     

    - Avg : 59.4 (majority of time when playing)

     

    Quality of PS5 compared to PC (5950X, RTX3090, 64GB 3600Mhz):

     

    - Texture Quality: Ultra

     

    - Texture Filtering: High

     

    - Lighting Quality: High

     

    - Effects Quality: High/Ultra

     

    - Mesh Quality: `Medium/High

     

    - Terrain Quality: Ultra

     

    - Undergrowth Quality: Ultra

     

    - Antialiasing post-processing: Unknown (not tested)

     

    - Ambient Occlusion: turned on (either SSAO or HBAO)

     

    - Particles (rain and dust) quality: Highest to PC

     

    (Screen Space reflection “SSR” and some shadows were broken)

     

    ———————————————————

     

    12 Nov Launch:

     

    Resolution: 1280P-1620P

     

    - Max: 1620P (only in 1v1 Portal server)

     

    - Lowest: 1240P (in Discarded or Kleidoscope 128 player)

     

    - Avg: 1512P (on Orbital and Hourglass 128 player, much lower on other maps)

     

    Performance (in FPS):

     

    - Max: 60

     

    - Lowest: 54 (Discarded or Orbital 128 player)

     

    - Avg: 59.9

     

    Quality of PS5 compared to PC (5950X, RTX3090, 64GB 3600Mhz):

     

    - Texture Quality: High

     

    - Texture Filtering: Low/Medium

     

    - Lighting Quality: Medium

     

    - Effects Quality: High

     

    - Mesh Quality: Medium

     

    - Terrain Quality: Medium

     

    - Undergrowth Quality: High

     

    - Antialiasing post-processing: Unknown (not tested)

     

    - Ambient Occlusion: turned on (either SSAO or HBAO)

     

    - Particles (rain and dust) quality: Same as BETA.

     

    (Screen Space resolution “SSR” completely fixed, awesome job DICE!)

     

     

  • Aria68's avatar
    Aria68
    4 years ago
    @NBAasDOGG Agreed. The moment i see this map in the final game i noticed it is downgraded. Resolution downgrade is obvious, but what is mostly disappointing is the reduction in texture and foliage quality.
    foliage in the beta was stand out and i wouldn't mind dropping a few frames for that plus fps wise the game doesn't feel any better or worse.

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