The reason is because of their worry with "splitting the playercount or base"... they believe if consoles only Crossplay was added it'll **bleep** servers for pc.... putting pc in 95% bot lobbies or have trouble with matchmaking the same way it does when you turn Crossplay off on xbox or PS... we have about 100k players as a whole on a good day but mostly averaging to 75k or lower(all platforms)
Errrr, duh? I mean sorry, I don’t mean to be rude, but it’s always been clear that’s the reason, I’m just surprised someone thinks they’ve discovered the answer it’s now.
And to be clear, it’s not an unwarranted worry. Divide the number of PC players by regions, them by modes, and the player base can be really shaky during some parts of the day. In fact, I’m already seeing issues whenever the new time-limited mode is popular: when Cairo Bazaar came out, I did not care much for the map, but it was really hard to get a regular game of Conquest or Escalation starting outside of the weekend.
I personally would much rather have input-based matchmaking, but I think that train is gone, the current player base is too low for that to be viable.