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wzxo8q0qt2iu's avatar
wzxo8q0qt2iu
Seasoned Newcomer
1 day ago

Anti Air is pointless

In the current state the Anti Air Tank is basically pointless and absolutely no fun to play.

You sit in the same spot on the map and basically use one hand to look for jets, see some yet they are out of the extremely limited range. Once they do come a bit closer, you fire your missile, just for them to pop their flares or dodge behind any building, hill or other obstacle or simply get out of range. Now you obviously want to fire one missile to trigger the flare, then shoot the other ... except all pilots know thats possible and simply dodge them as described above... 

Basically your only reason for existing is to pop flares so that your own jets will maybe have a better chance.

In case you actually hit something with them, and it won't just say missed despite the missile being dead on, you have no chance to finish the aircraft with your turret in most cases as the bullets dropoff over range is strong, they fly far too slow compared to actual AA and they don't even do damage, its like hitting a tank with your AK. Genuinely who had the idea that shooting A PLAYER would do only 12 damage??? Maybe try taking a AA bullet and see what happens to a human body. Now obviously it shouldnt be op so that people use it as a rapid fire tank against infantry but come on.. The AA hp could simply be nerfed a lot and in turn you will actually do damage, would certainly increase the fun aspect of playing a high output glasscannon. If you were able to actually be in the middle of the map without the obstacles rendering you useless, maybe the range issues wouldnt be so bad either. 

Now the most ridiculous part is that once you do shoot an aircraft, the pilot can always jump out of it, resulting in you not even getting a kill for actually making a difference for once... For jets its maybe understandable compared to IRL (most jet pilots will just suicide anyhow to wait for another jet to spawn)... but helicopters? A ton of people simply drop out of it as soon as they pressed their flares... whats the point even.

As of right now you do not die either while playing AA as you have your smoke, decent HP and forcibly sit far outside any action (because otherwise any tank or engineer will easily take you out once spotted) but you basically dont kill anyone, basically net profit, waste of time.

Now I hope you don't see this as an affront to helicopters/jets. Those have some serious other problems unless you are incredibly good despite whatever hellspawn of unintuitive, delayed controls are used for either aircraft in this game. But I would rather see an actual improvement of both than keeping a broken system.

6 Replies

  • All 3 of the cannons it has are absolutely garbage and need buffed badly, you're basically forced to rely on missiles, and those are easily countered by simply flying low, let alone flares. You either just sit there waiting to kill a stream of poor pilots on repeat in the best case (who would likely crash on their own anyways), or you are an annoyance to skilled pilots and limit their exposure to certain areas. Which is fine, but it also means that you basically won't get any points while doing your role, even if you're doing a good job at it. If you force the enemy pilots to barely play or you'll kill them, you're doing a great service but you don't end up getting much if that's the case. Like I played a game entirely in AA and got 3 kills, 0 deaths, 12 assists, and finished 27th, that's pretty much how most games go if I play AA for most of it. I was even able to spend most of the game in the center of the map so it was kind of a best case scenario. Their air vehicles weren't able to do anything, the transport heli could get over the first objective before it had to bail because it lost control from being peppered with shells. I forced their attack heli to crash multiple times on their side of the map from control loss from shells. I wasn't credited for any of the attack heli downs just some minor points for a forced crash and the only actual air kills were from 1 person in the transport heli refusing to bail twice. It doesn't even seem like the game gives you points for vehicle damage in AA. Maybe it does but it's extremely tiny even if it does.  AA is just so unrewarding, and they made it more useless to infantry and other vehicles even than it used to be in previous titles as well, so now you can't even really do anything there either.

  • sgtlongbow's avatar
    sgtlongbow
    Seasoned Novice
    20 hours ago

    so the fix for anti air is remove the missiles  and shorten the guns range. This forces the aa vech to move around and gives a reason for engineers to carry stinger. this also helps balance the other vehicles in game.. but like everything else ea /dice doesnt care its we are just wasting our time here.

  • smsuperfly's avatar
    smsuperfly
    Rising Traveler
    21 hours ago

    I have been killing jets and choppers for fun i use the fast rockets 2nd unlock i think and have had no trouble practice makes perfect. Mix it up with the gattling rounds. Keep at it.

  • wzxo8q0qt2iu's avatar
    wzxo8q0qt2iu
    Seasoned Newcomer
    22 hours ago

    Yeah thats a good strategy, it just should'nt be necessary/the minimum for it to be effective against aircraft

  • The only time AA is effective if you have an engineer equipped with AA missiles, and target the same vehicles, once flares are popped if they get cover and come back up you just keep peppering them with lock ons you eventually get a kill.

  • wzxo8q0qt2iu's avatar
    wzxo8q0qt2iu
    Seasoned Newcomer
    1 day ago

    Ah yeah funnily enough: if you hit a heli/jet then they crash right after that, you often won't get a kill accounted either, it just counts as a suicide...

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