Battlefield 6 - Feedback and Suggestions
I recommend that the developers modify the vehicle spawn settings for the new map, Tsuru Reef in Conquest mode. It’s fine that both teams’ main bases spawn aircraft and ships at the start, but the vehicles spawned at captured points on the island should be changed to spawn ships or AA vehicles, similar to the Paracel Storm map in Battlefield 4. Alternatively, new vehicles such as the amphibious wheeled infantry fighting vehicle (LAV) or the amphibious personnel carrier (AAVP) could be introduced. The fact that spawning tanks or infantry fighting vehicles is extremely unfair to the underdog team. It creates a situation where the team that captures more points only gains a greater advantage, and the entire map ends up filled with tanks and infantry fighting vehicles controlled by the dominant team. The underdog team becomes increasingly disadvantaged, unable to even land on the island to capture points, and has no chance of catching up in the score. Furthermore, the ships spawning from the main bases provide no suppression or interference on the ground points or vehicles. The underdog is completely shut out and forced to concede before they can capture a single point. Since Season 4 focuses on naval combat, the points should spawn ships rather than a bunch of land vehicles—that’s the only way players will actually want to engage in naval battles.