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EternallyNoel's avatar
EternallyNoel
Seasoned Newcomer
15 hours ago

Battlefield 6 - Feedback and Suggestions

I recommend that the developers modify the vehicle spawn settings for the new map, Tsuru Reef in Conquest mode. It’s fine that both teams’ main bases spawn aircraft and ships at the start, but the vehicles spawned at captured points on the island should be changed to spawn ships or AA vehicles, similar to the Paracel Storm map in Battlefield 4. Alternatively, new vehicles such as the amphibious wheeled infantry fighting vehicle (LAV) or the amphibious personnel carrier (AAVP) could be introduced. The fact that spawning tanks or infantry fighting vehicles is extremely unfair to the underdog team. It creates a situation where the team that captures more points only gains a greater advantage, and the entire map ends up filled with tanks and infantry fighting vehicles controlled by the dominant team. The underdog team becomes increasingly disadvantaged, unable to even land on the island to capture points, and has no chance of catching up in the score. Furthermore, the ships spawning from the main bases provide no suppression or interference on the ground points or vehicles. The underdog is completely shut out and forced to concede before they can capture a single point. Since Season 4 focuses on naval combat, the points should spawn ships rather than a bunch of land vehicles—that’s the only way players will actually want to engage in naval battles.

1 Reply

  • The spawn speed needs to reduced to be twice as long at least, and where you can spawn from should be limited to capture points, vehicles, and assault. Vehicles should only be able to deploy when parked, landed, or hovering over capture points, otherwise players shouldn't be allowed to spawn as this will change the pace of the game and not reward players who constantly rush to their deaths to traverse the map faster as well as using redeployment to block players who infiltrate into enemy territory to steal bases.

    The skill of players vary so hard to say if anything could help the underdog team but I think the recommendations given would go along way for teams that prefer more tactical aproach over rushing as there is no real penalties and it's actually encouraged 

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