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RaginSam's avatar
RaginSam
Seasoned Ace
7 months ago

Battlefield 6 Aim Assist

It feels like Battlefield has become primarily a Console game first, and a PC game second. Frankly, the amount of assist players get is insulting to PC players. I was going to try to start this discussion from a more neutral stand point, but let's be honest, it ALWAYS devolves very quickly, "Mouse users can use their entire arm to aim!". I kept trying to re-write this in a careful manner, but there's no middle ground on this issue. I've literally never heard a controller player admit anything is over-tuned. With that said...

The real solution is that Crossplay should NOT be enabled by default. Why? Console and PC versions of the game could then be tuned independently of each other. I often look at Steam charts looking for new games, and there's quite a few FPS games towards the top, with Counter-Strike always being in the #1 spot by a wide margin. Why isn't Battlefield up there in the top 10 at least? The formula for what makes Battlefield work has already been figured out ages ago, that's the hardest part. What I'm saying is that Dice needs to focus more on PC, what made BF great in the past, and there definitely is a market for it. 

If Crossplay is enabled by default, then the assist needs to be readjusted for both platforms for this next installment of Battlefield, especially if movement is going to be slowed down a bit. Right now Controller players get:

  1. 25% recoil reduction
  2. Snap to Target (2042 implementation is x4 times the distance of the previous title)
  3. Rotational assist 
  4. Slow Down over Target

Two things that need to be re-tuned are 25% reduction in recoil and Snap to Target. These both shouldn't exist to begin with, but if I'm being generous, then Snap to Target should be reverted back to what it was in previous titles, and the Recoil Reduction should be completely removed.

Slight Tangent/Critique of Dice

There's so many things I want to critique about 2042, but honestly, I'm getting to the point I have ZERO confidence in Dice these days. Even with the simple task of getting community feedback with Labs, what a joke. Only certain small groups of people have been invited, and with NDA's. How is that an open discussion? How is Labs anything different than what you did before besides giving Alpha testing a different name? 

Battlefield should be locked into one of the top 10 spots on Steam Charts at all times, doing less than that is failing at a time tested formula. I don't know, maybe the Console sector is just that lucrative, and it's worth it to cater to them. However, as a PC player, I'm tired of being insulted by every game having this LAZY attempt at balancing inputs by giving just ONE of them assist. I will not be buying the next Battlefield if this is the case.

59 Replies

  • OskooI_007's avatar
    OskooI_007
    Legend
    3 months ago

    It sounds like Battle Royale mode by Ripple Effect will have more powerful aim assist compared to the Classic multiplayer modes made by DICE.

    On the other hand, Ripple Effect has also worked internally on something called "Battlefield Triangle" where aim assist is interconnected in all scenarios possible for controller players: infantry versus infantry, infantry versus vehicles, and vehicles versus vehicles.

    "They have their own set of unique parameters, settings and tunings when it comes to aim assist. So, we have a holistic controller experience, and the first feedback we received was, 'I don't feel the need to switch to another input anymore. I feel like the controller as a whole, with everything that Battlefield offers: vehicle gameplay, infantry gameplay, whether I'm fighting vehicles or I'm in a vehicle myself, I don't have to switch inputs. And that was a great thing to hear.

    Battlefield 6 Aim Assist | EA Forums - 12153451

     

  • As far as I know they have not changed / nerfed the aim-assist after the beta. They are just trying to be transparent. BF6 never had rotational or snapping assist. Only aim-assist slow-down effect while aiming at the target, making the aim a bit more "sticky". 

    The aim-assist felt reasonable balanced during the open beta, but maybe the effectiveness could be reduced slightly. More importantly the recoil should be the same for all inputs. The recoil was noticeably less while playing with a controller. This is in my opinion very bad for the game. It makes the weapons feel different between the inputs, and it allows controller players to build the weapons differently as they are not that dependent on attachments for reducing recoil. This will become even more crucial for the BR mode, as you more often fight with weapons without preferred attachments for lowering the recoil.. giving controller players even more advantage. 

    I saw some leaked BR gameplay of both mouse and keyboard and controller players, and you can clearly tell what input the player are using just by looking at the recoil. You can confirm this by looking at the key binds for gadgets etc in the HUD as well. 

    I really hope this does not become another game that heavily favors controller players (as it does in CoD). 

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    3 months ago

    Sounds like they're already finding a way with the BR mode haha. That was quick. 

    The netcode in 2042 is really bad, it just seems to favor console players for some reason. BF6 will be the same unfortunately.

    I was a big fan of BF5, but you're right, it was pretty bad at times too. Especially the smaller maps, like all BF games, they fall apart when too many players are close together. I definitely remember being very frustrated with BF5 and people warping around the corners. 

    I never got into BF1, tried it for a week and didn't like it. Not really a fan of world war themed games, but I've heard a lot of good things about it. From what I've seen, it did look really smooth for some reason. 

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    3 months ago

    They just can't help themselves if that's true. 

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    3 months ago

    The recoil/spread is very noticeable, and I agree, it should be the same regardless of input. The funny thing is, I see console players saying the recoil isn't enough lol. Must be nice to feel like that. 

    I thought that I saw rotational assist in some of the videos I watched, but maybe that's the slow down getting stuck to players as they come out of cover then? Which I still find that frustrating to an extent, because they're essentially getting a visual/mechanical cue when their reticle is being pulled by an enemy coming out of cover. Which is going to happen a lot more with the way the maps are being designed. 

  • Alethes's avatar
    Alethes
    Seasoned Ace
    3 months ago

    There's something fundamentally unstable in the development (and then deployment) of a.a. within DICE. The fracas pretty much began with BFV's 'Pacific Storm' shortly after the TTK debacle, when DICE turned on a.a. unbeknownst to anyone, denying it, and later testing confirming that they had indeed done so. Partwelsh was in the firing line, unfortunately, as the go-to man between DICE and the players. Flak became so heavy that DICE abandoned Reddit support.

    I suspect there's a huge market pressure to make a.a. work. (alongside crossplay) — console players tend to be a more casual crowd: and that's where the market is. I do see an inescapable tendency for FPS games to go in the CoD direction: EA is shareholder-driven and not to cater for purists and tryhards and 'gitguders'. That's what we're up against. Obviously neither EA nor DICE will acknowledge that this is the direction they're taking. 

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    3 months ago

    Yup, the console market is just a lot easier to please. Like you said, it's a way more casual player base. 

    Crossplay is a red flag at this point. It means the developer doesn't have faith in their product, and don't think it will succeed on PC alone. 

    Crossplay, and subsequently aim assist has pretty much ruined shooters for the PC community. And they really wonder why there's a cheating epidemic?! However, I'll admit what Dice told us on how they tuned the assist for BF6 sounds nice, but from my recollection, something still felt off during the beta. They still get a huge reduction with recoil and spread, so they kinda forgot to mention all that in their nice little post. Can't seem to bring themselves to be completely transparent. Then there's the other issue of desync being a huge problem that doesn't seem to get nearly enough attention, or more so that players have gotten fatigued making thread after thread while Dice doesn't even acknowledge it. 

  • luck64's avatar
    luck64
    Seasoned Newcomer
    2 months ago

    Well, doesn't look like they listened to the players, just the streamers.

  • Every single kill that I am baffled by always ends up being a console player, they usually miss the first few shots but then just beam me without missing any. I plugged my controller in to try it out and I suck at anything in open area since I haven't used a controller in years for fps but when I'm on one of the many tiny maps its so easy.

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