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GaSamove's avatar
GaSamove
Seasoned Newcomer
25 days ago

BATTLEFIELD 6 COMMUNITY COMPLAINTS SINCE OCT 10

UX / UI / Menu / Loadout

Main menu “Netflix-style” layout

Horizontal tile scrolling awkward on PC

Settings menu buried too deep, inconsistent structure

Keybinds for menu actions (F / C / X) not customizable

Customization and skin menus confusing with unclear equip states

Loadout and weapon customization require too many steps

Cannot edit loadouts mid-session or between matches

UI design favors controller navigation over mouse

Menu transitions feel laggy or unresponsive

Screen space poorly used, cramped visuals

Placeholder or debug text in menus (“ID_BOOTFLOW_PRESS_PLAY”)

In-game player stats overview too shallow compared to Tracker.gg or external sites

Unable to change reticle style or colour

Server browser doesn’t remember basic settings like region

Browse modes in lobby lack region, filters, and tags

Browse modes ignore chosen maps or modes when transitioning to next match

No option to favourite servers

Keyword search input cannot be cleared properly without resetting filters

After exiting a match, user is sent to main menu instead of server browser

Cannot cancel or exit during map loading after accidentally joining

Spawn reticle on the map screen sometimes drifts or snaps to the side when opened

Gameplay / Combat / Mechanics

Time-to-kill inconsistent

Recoil and bullet-spread randomness unpredictable

Suppression too weak to matter

Grenade throw arc and timing feel sluggish

Attachments and loadouts reset after matches

Newly unlocked attachments unusable until next match

Weapons unavailable right after unlock

Class roles undefined or overlapping

Tank gunner sometimes spawns with wrong weapon

Maps feel smaller or overcrowded

Objectives placed too close together

Spawn points expose players instantly

Rendering / Visual / Graphics

Missing or invisible weapon models

Graphical artifacts or broken VFX

Excessive bloom or brightness indoors

HUD clutter overlaps with gameplay info

Kill feed and name tags difficult to read

Poor visibility in darker areas

AA tank and turret muzzle flash excessively bright and potentially seizure-inducing

Performance / Stability / Network

Rubber-banding and latency spikes

Hit registration inconsistent

Queue bug where match fails to load

Matchmaking imbalance and skill disparity

Random crashes or freezes

FPS drops after long sessions

Connection timeout when returning to menu

Platform / Console

Console capture, streaming, or recording not working

Localization bugs or placeholder text in menus

Console-specific crashes related to UI or rendering

Portal / Custom Games

No option to set AI bot difficulty in custom game modes

Limited configuration options for server rules and modifiers

Missing admin tools for moderating custom matches

Campaign / Single-Player

Campaign short and underdeveloped

Missions lack replayability

Misc / Quality of Life

Challenge and reward tracking unclear

Cosmetics missing unlock descriptions

Spawn selector jumps to wrong location

Faction switching broken in private or portal modes

Unclear purpose of the Assault role

Accessibility

AA tank and turret muzzle flash can cause severe brightness, eye strain, or headaches

Visual intensity and flickering light effects may risk triggering seizures for sensitive players

https://www.reddit.com/r/Battlefield/comments/1o5esl0/battlefield_6_community_complaints_since_oct_10/

1 Reply

  • Please can you improve aircraft, you've made an extremely realistic game, but its ruined by lack of the way things should be, half of the matches is filled with people running around with anti- air weapons, or helicopter pilots staying well below the below radar range and just hovering and destroying jets the moment they get out of spawn, jets and helicopters should have flares until they run out, not a recharge period. 

    Please I request you change this and make it fair, bf3 and bf4 were manageable as the maps were larger and in these ones everything's crammed so close, that you can practically be hit with aa everywhere you go. 

    This is the same with all vehicles to be honest and spawning in and instantly dead due to the maps been so pushed together and spawning you where it wants half of the time and not where you've chosen. 

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