Forum Discussion
I_AM_PR000 wrote:SMGs are the meta for Assault
Assault rifles for Medics
Machine guns for Engineers
Leave Sniper Rifles for Scouts
I am not sure about this one. Assault Rifles should perform nicely at any range. Lack of a smoke grenade launcher on Assault renders this class useless to me? Small med/ammo pouches could go with the Assault class instead of getting stacked with the Support's main Supply Crate.
Machine guns with an engineer is overkill in my opinion. Heavy ATs, mines, and LMGs at the same time don`t speak to me at all.
When it comes to maps. Maps are generally too small to handle 64 players. All of them feel like Pearl Market from BF4. 48-52 would be perfect in Conquest or Escalation. There is practically zero breathing room for tactical play. Players would like a slower pace, some time spent on VoiP with mates on TS3 or Discord. Instead, players usually amass in one place, with zero chance of slowing down. Placing a Spawn Beacon doesn`t make sense most of the time.
All flags are in the same proximity, and mostly there are 5 of them. This should not be the golden standard for BF. I believe the golden standard is in BF3 and 2 when it comes to maps. In BF4, only Golmud and Parcel Storm stand out in the base game for proper vehicular gameplay.
Some areas of the map could be more open for vehicular gameplay. Devs should rather think in categories of compartmentalisation on the maps, especially for vehicular gameplay.
I hope Golmud will be brought 1:1 with some of the redesigned areas. Devs have to mind the slower movement of the Infantry. Perhaps motorcycles would fit Golmud also. Vehicle placement can change the dynamics on the map. This would be the ultimate benchmark for vehicular play before the Naval map comes into the game.