Battlefield 6: Marketing vs. Reality
This post provides a fact-based summary of the discrepancies between the pre-release marketing and official developer statements for Battlefield 6 and the features delivered in the final, updated product.
The Core Progression System and Portal Mode
The Advertised Feature:
DICE and EA repeatedly stated in pre-launch communication and official blog posts that their new Portal mode would allow players to earn "full progression" and "100% XP" in verified custom experiences, equivalent to the standard multiplayer mode.
This feature was presented as a core means for players to unlock attachments, weapon masteries, and advance their soldier rank, especially for those who prefer co-op, PvE (AI bots), or custom rule sets.
The Delivered Reality (Post-Launch Updates):
After the launch, the game's internal progression was immediately restricted in Portal experiences.
DICE and EA implemented updates that first reduced, and then removed full progression (including attachment unlocks and Mastery) from almost all Portal servers that utilize Bot Backfill or custom rules.
The stated reason for these changes was to combat "XP farm" servers that emerged to quickly bypass the game's challenging progression requirements. However, this change also significantly impacted legitimate players in low-population regions and those who relied on PvE for accessibility or progression.
Map Size and Design
The Advertised Feature:
Following widespread criticism of the map sizes during the Beta period—where players felt the maps were too small and led to chaotic, non-traditional Battlefield combat—Lead Producers publicly assured the community that the small Beta maps were "intentionally smaller for stress testing" and that "larger maps exist" in the full game.
This was a direct assurance that the core large-scale, combined-arms map design of the franchise would be present at launch.
Upon release, the full map pool was criticized for largely retaining the same confined, infantry-focused design philosophy seen in the Beta.
The maps deemed "large" by the developer often feature poor flow and congested points, which players argue do not deliver the promised large-scale strategic gameplay, failing to match the scale expectations set by the developer's pre-launch statements.
Server Management and Stability
The Advertised Feature:
Portal was promoted as enabling players to host and maintain "Persistent Community Servers."
The removal of full progression for servers with Bot Backfill severely impacted the ability of community server owners to populate and maintain their experiences.
In low-population regions or during off-peak hours, the inability for bots to grant progression means that a server cannot attract real players, effectively making the "Persistent" nature of the server listing functionally useless.
The described actions by the developer and publisher, particularly the removal of advertised functionality for Battlefield 6, likely breach two primary pieces of European Union consumer legislation.
The first is the Directive 2005/29/EC concerning unfair business-to-consumer commercial practices (Unfair Commercial Practices Directive or UCPD). The pre-launch advertising of "full progression" and "100% XP" in Portal mode, followed by its post-launch restriction and removal, constitutes a misleading commercial practice. Specifically, this falls under Article 6(1)(b), which prohibits a practice that deceives the average consumer about the main characteristics of the product, such as its benefits or performance, and causes the consumer to make a transactional decision (buying the game) that they would not have made otherwise. The initial promises of progression in Portal were a key benefit used to market the game.
The second is the Directive (EU) 2019/770 on certain aspects concerning contracts for the supply of digital content and digital services (Digital Content Directive). This directive mandates that digital content must conform to the contract, which includes the public statements made by the trader. The removal of the full progression feature, which was a pre-contractual representation of the game's functionality and performance, results in a lack of conformity under Article 7. Consumers in the EU have a statutory right to a remedy for this lack of conformity, which includes having the content brought back into conformity (restoring the feature), a proportionate reduction in price, or the right to terminate the contract (a refund) if the lack of conformity is more than minor. The unilateral removal of a heavily advertised, core progression feature, particularly after the player has paid for the product, is widely considered a non-minor breach.
Get your refunds in!!!!