BF6 has worst gunplay in fps ever.
Clickbait, but the sad truth.
After patch 1.3.3.0(released on 6.30):
The gunplay is awful for three main reasons:
Heavy gunkick ("visual recoil," making it pain to track target while firing);
Heavy random recoil (To clarify: comparing this to a fixed pattern. BF6's recoil has no baseline,it's direction is still randomized within a cone.);
Heavy weapon spread (leading to terrible accuracy).
If we want a CODstyle gunplay, the formula should be: heavy gun-kick + medium/heavy fixed recoil with less spread.
If we want a classic BFstyle gunplay, the formula should be: minimal gun-kick + medium random recoil with heavy spread.
Instead, devs mashed them together and ended up with the worst of both worlds.
The heavy gunkick often blocks your vision, making tracking enemies hard. Combined with the fact that it is hard to control with recoil and heavily reliant on luck with spread, the overall experience becomes super frustrating.
That's why "BF6 has worst gunplay in fps ever."
Also, devs need to tune weapons individually rather than making every gun of the same caliber share everything.
For example, why do the TR-7 and AK-4D have the identical damage drop-off and get the exact same nerf? It makes perfect sense for the AK-4D to have a specific 1.0 limb multiplier instead.
Waiting for DICE LA, performs way better in long-term service game :) (guess DICE LA is now ripple effect studio?)
EDIT:
Furthermore, the extreme moving spread—combined with the already high base spread—makes gunplay incredibly clunky. I understand the intention to lower tracking efficiency and increase TTK while moving, but the current moving spread is even worse than SMGs in BF1. We should at least maintain a base level of accuracy.