BF6 Needs a More Dynamic HUD Like BF1
The problem is not just that the HUD is cluttered — it’s that too many elements feel forced on the player.
Please let us customize every major HUD element separately instead of bundling them together or forcing them on screen. Things like Objective Score, objective banners, center-screen notifications, squad info, kill feed, minimap, and other overlays should all have independent options for:
- on/off toggle
- scale
- opacity
- screen position
Objective Score in particular should not be forced. It takes up too much visual space and hurts readability during combat. Players should be able to disable it, shrink it, fade it, or move it.
This HUD feels like it was designed for a mobile game, not Battlefield.
Too much red, too much blue, too many unnecessary icons, and too many things permanently stuck on screen. It kills immersion and makes the game harder to enjoy.
Please stop forcing these elements on players. Bring back a more dynamic HUD style like Battlefield 1 and let us customize every major element separately. Good UI should support the experience, not constantly interrupt it.