BF6 REDSEC Is Repeating Warzone’s Mistakes
I came into BF6 REDSEC hoping it would finally be the alternative to Warzone I’d been waiting for. Instead, the more I play, the more it feels like REDSEC has adopted the exact same design philosophy — and even some of the same technical issues — that pushed me away from COD in the first place.
After Battlefield 2042’s launch problems in late 2021, EA reorganized the franchise and brought in leadership with a strong COD/Apex background. Since then, Battlefield’s direction has clearly shifted toward a Warzone‑style model. You can see it in REDSEC’s core mechanics:
Gameplay Issues
• Long TTK and armor-based survivability that force close‑quarters engagements
• High recoil + high bloom, which make mid‑range gun skill unreliable
• RNG‑heavy gunfights where accuracy feels secondary to luck
• Aggressive funneling and BR-style rotations that remove Battlefield’s open‑combat feel
• Inconsistent hit-reg that mirrors the same frustrations from Warzone
These aren’t traditional Battlefield mechanics. They’re BR mechanics designed around Warzone’s pacing and retention model.
Technical Similarities to Warzone
One thing that really stood out: REDSEC even reproduces some of Warzone’s exact issues — for example, the lobby occasionally mislabeling the match type. That’s a very specific bug I’ve only ever seen in Warzone, and it suggests REDSEC is built on a very similar playlist/matchmaking structure.
When the same design blueprint is used, the same failure points show up.
Why This Matters
Many long‑time Battlefield players came to REDSEC looking for something different from COD — not a parallel version of it. Battlefield’s identity has always been:
• predictable recoil
• strong mid‑range gunplay
• open sightlines
• combined‑arms combat
• a sandbox that rewards positioning and teamwork
REDSEC moves away from all of that.
What Players Are Asking For
We’re not asking Battlefield to go backwards. We’re asking it to be Battlefield again:
• reduce bloom
• make recoil predictable
• bring back reliable mid‑range gunplay
• reduce forced CQC funneling
• prioritize Battlefield’s pacing over Warzone’s
There’s a huge audience that wants Battlefield to stand on its own instead of chasing COD’s formula.
Closing Thoughts
I’m giving this feedback because I want BF6 and REDSEC to succeed. The foundation is there, but right now the game feels like it’s following Warzone’s blueprint instead of embracing what made Battlefield unique. I hope future updates can steer REDSEC back toward Battlefield’s identity