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SciAnima's avatar
SciAnima
Seasoned Newcomer
13 hours ago

BF6 REDSEC Is Repeating Warzone’s Mistakes

I came into BF6 REDSEC hoping it would finally be the alternative to Warzone I’d been waiting for. Instead, the more I play, the more it feels like REDSEC has adopted the exact same design philosophy — and even some of the same technical issues — that pushed me away from COD in the first place.

After Battlefield 2042’s launch problems in late 2021, EA reorganized the franchise and brought in leadership with a strong COD/Apex background. Since then, Battlefield’s direction has clearly shifted toward a Warzone‑style model. You can see it in REDSEC’s core mechanics:

Gameplay Issues

• Long TTK and armor-based survivability that force close‑quarters engagements

• High recoil + high bloom, which make mid‑range gun skill unreliable

• RNG‑heavy gunfights where accuracy feels secondary to luck

• Aggressive funneling and BR-style rotations that remove Battlefield’s open‑combat feel

• Inconsistent hit-reg that mirrors the same frustrations from Warzone

These aren’t traditional Battlefield mechanics. They’re BR mechanics designed around Warzone’s pacing and retention model.

Technical Similarities to Warzone

One thing that really stood out: REDSEC even reproduces some of Warzone’s exact issues — for example, the lobby occasionally mislabeling the match type. That’s a very specific bug I’ve only ever seen in Warzone, and it suggests REDSEC is built on a very similar playlist/matchmaking structure.

When the same design blueprint is used, the same failure points show up.

Why This Matters

Many long‑time Battlefield players came to REDSEC looking for something different from COD — not a parallel version of it. Battlefield’s identity has always been:

• predictable recoil

• strong mid‑range gunplay

• open sightlines

• combined‑arms combat

• a sandbox that rewards positioning and teamwork

REDSEC moves away from all of that.

What Players Are Asking For

We’re not asking Battlefield to go backwards. We’re asking it to be Battlefield again:

• reduce bloom

• make recoil predictable

• bring back reliable mid‑range gunplay

• reduce forced CQC funneling

• prioritize Battlefield’s pacing over Warzone’s

There’s a huge audience that wants Battlefield to stand on its own instead of chasing COD’s formula.

Closing Thoughts

I’m giving this feedback because I want BF6 and REDSEC to succeed. The foundation is there, but right now the game feels like it’s following Warzone’s blueprint instead of embracing what made Battlefield unique. I hope future updates can steer REDSEC back toward Battlefield’s identity

2 Replies

  • SilekTuo99's avatar
    SilekTuo99
    Seasoned Novice
    12 hours ago

    Most of us don't want Redsec to succeed. We want Redsec to go away. It pulls resources away from the main game, which is what most battlefield fans want to see supported. 

    Warzone already fills the niche that is whatever this crap is supposed to be. Go play that. 

  • Twordy's avatar
    Twordy
    Seasoned Ace
    10 hours ago

    Hardcore BF fans would love to see REDSEC gone, because it takes resources that might have gone into the main Multiplayer. Personally, I truly enjoy Battle Royales, and I even managed to win 3-4 games in a row with my mates.

    Weapons have zero skill gap... no matter if you tap fire or spray the enemy with full auto while dragging your mouse to counter the recoil... time to kill will be the same... BF6 is an arcade game. 

    SciAnima wrote:

    Gameplay Issues

    • Long TTK and armor-based survivability that force close‑quarters engagements

    Idk if you played main multiplayer recently. TTK/TTD is insanely fast now. Pushing forward became risky in the current build.

    SciAnima wrote:

    • High recoil + high bloom, which make mid‑range gun skill unreliable

    There is zero recoil and almost no bloom... guns are laser beams with top-tier attachments. You are contradicting yourself already. Laser beaming is a CoD-style feature. 

    SciAnima wrote:

    • RNG‑heavy gunfights where accuracy feels secondary to luck

    Gunfights are crap because the map is heavy and overloaded with 100 players. Netcode will go haywire on an enormous map with loads of assets. 

    SciAnima wrote:

    • Aggressive funneling and BR-style rotations that remove Battlefield’s open‑combat feel

    Tanks in BR???

    BRs are all about funneling and pushing one team against another. Battlefield open-combat feel in Battle Royale???

    As a BF player and huge fan of BRs... I would suggest focusing more on the infantry aspects of BR that are hugely neglected. No solos, triplets, no proximity chat, that is another layer of fun in Battle Royales. 

    Instead, we land with heavy vehicles in 4-man squad situations. Chopper's miniguns are nerfed, but still may spoil the fun. BR is not All-out-Warfare where players might witness paper-rock-scissors mechanics... and I see current devs will never grasp this concept. Tanks in BR are making me quit. How many times 4 of us been shot without prior warning in a jeep... even in BF2 Humvies and Vodniks have a system that warns us against lasers pointed at us... haha ha ha... ha 20-year-old game, unbelievable.

    For a reason, there are no heavy vehicles in King of the Hill and Domination... the same should happen in BR. With bad sound design, it is even more infuriating. Heavy vehicles should stay in the Conquest/Escalation/Breakthrough/Operations - All-out-Warfare domain. If you place minibird... please make it only as a transport tech without spinning miniguns in BR.

    Weapon balance and consistency.

    DB-12 has 80 damage even at point-blank range, even when shooting at centre mass... a trash weapon compared to a fast Saiga. The AK4D assault rifle, compared to the light machine gun KTS-100, is an abomination. AK4D doesn't stand a chance in any situation. G3A3 in BF3 was a powerful gun that I loved. KTS-100 in BF4 was a mediocre and basic LMG.

    In BF6, everything is upside down... AK4D has a smaller recoil but no effective damage. KTS-100 has even less kick than in BF4, and is a GOD gun in BF6. G3 even in the old BF2 is a fun and powerful weapon... I would say AK4D should be a GOD gun in any Battlefield in good hands... not laser guns as KTS. Zero weapon consistency so far, zero, combined with a netcode, it is pure drama. How any of the guns perform better than AK4D at medium and long range... it doesn`t compute for me, especially after 10k hours in the BF series. 

    Players want more Conquest maps like OMAN, GOLMUD, CASPIAN, PARCELS...

    Truly all-out warfare mode... not some 1 jet here and there with 2 tanks... commander mode back for Conquest, bigger lobbies for Conquest.

     

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