Forum Discussion
Most breakthrough games are either a complete stomp, and the map design doesn't matter, or the inherent bias in the map design decides the winner. I've had a scant few games in 270 hours where I thought that player skill (excluding stomps) affected the outcome at all.
The map design in BF6 isn't great in the first place, and when you limit it down to the smaller attack lines needed for breakthrough or rush, they get even worse. An intelligent team making good decisions might recognize that there is a need to adjust these maps with added or changed geometry. A team that's trying might at least move the capture boundaries a bit in places to make adjustments. A team that's not putting in much effort at all might think "Hmm, what if we just gave one side or the other more vehicles?"
I'm sure everyone knows where we are at for the moment. I won't say that I don't understand the people actually working on the game aren't swamped with trying to deal with the dumpster fire of an early release that some higher up exec thought would increase stock value prior to EA being sold. I blame the fools up top looking down screaming at the workers to do better while actively creating the problems they want solved.