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mgyopyos404's avatar
mgyopyos404
Newcomer
13 hours ago

Here's hoping you will listen when I speak for all of us Veteran Players.

 The Necessity of Persistent Servers

​In older titles like BF3 and BF4, the "Server Browser" was the heart of the community. Today’s reliance on Matchmaking (SBMM) has turned Battlefield into a lonely experience.

​Community Building: Persistent servers allowed for "Home" servers. You knew the admins, you knew the regulars, and you developed rivalries. This turned a random lobby into a community. Now, every match is a "one-night stand" where you are disbanded and shuffled after 15 minutes.

​Map Variety and Choice: Matchmaking forces you into whatever the algorithm decides. Persistent servers allowed players to find "24/7 Strike at Karkand" or "Rotation: No Snipers." This gave the power back to the player.

​Team Balance and Flow: In the old days, if a match was good, the teams stayed together for the next round. You could learn the habits of your squadmates over three or four maps. Today, the constant reshuffling breaks the tactical flow and makes squad-play feel meaningless.

​2. Console-Only Crossplay (PS vs. Xbox)

​The push for PC/Console crossplay is perhaps the most controversial "innovation" for console players like yourself.

​Input Disparity: Even with aim assist, a thumbstick cannot compete with the precision and "flick" speed of a mouse. This creates an inherently unfair playing field where console players often feel like "content" for high-skill PC players.

​Hardware and Technical Advantages: PC players often have higher frame rates, wider Field of View (FOV) options, and better visibility settings (like turning down shadows to see players in dark corners).

​The Cheating Epidemic: By forcing console players into PC lobbies, EA/DICE has exposed the PlayStation and Xbox communities to the "wall-hacks" and "aim-bots" that are significantly more prevalent on PC. A "Console-Only" crossplay toggle would ensure a level playing field where everyone is on the same hardware with the same limitations.

​3. The "COD-fication" and Loss of Identity

​Starting with Battlefield 2042, the shift toward "Specialists" and faster movement was a clear attempt to capture the Warzone and Apex Legends audience.

​Class System vs. Hero Shooter: Battlefield was built on the "Rock-Paper-Scissors" of the 4-class system. When anyone can carry a sniper rifle and a rocket launcher, team synergy dies. The old-school players miss being a "cog in the machine" rather than a "superhero" specialist.

​Atmosphere vs. Aesthetics: The gritty, anonymous soldier vibe has been replaced by "quippy" specialists with skins that look more like they belong in a colorful battle royale.

​Map Design: To accommodate higher player counts and faster movement, maps became "flat and empty," losing the intricate, lane-based tactical design seen in Bad Company 2 or BF3.

​Summary for EA/DICE

​The message from veterans like us is clear: Innovation shouldn't mean the deletion of core features. By removing the server browser, you removed the soul of the community. By forcing PC crossplay, you removed the fairness of the competition. And by chasing Call of Duty's mechanics, you've made a game that satisfies neither the old fans nor the new ones.

​As you look toward the next installment, remember that Battlefield didn't become a legend by being "like everyone else"—it became a legend by being the only game that offered a true "All-Out Warfare" sandbox.

I also leave you with this: The "Crossplay Trap": Forcing Compliance through Bots

​The current system isn't just about "bringing people together"; it’s a design that punishes those who want a fair, console-only experience.

​1. The Death of the "Opt-Out"

​In theory, DICE gave us a toggle. In practice, they broke the ecosystem so the toggle is useless.  

​The Matchmaking Dead-End: By making Crossplay "On" the default for everyone, the game splits the player base into two unequal pools. The "Off" pool is so small that the matchmaker can't find enough human players, leading to 10-minute wait times or lobbies that are 80% AI.  

​Forced Consent: When a player sees a lobby full of bots, they are forced to turn Crossplay back on just to find a "real" game. This isn't because there aren't enough PlayStation and Xbox players; it's because the game doesn't prioritize grouping console players together first.

​2. Nobody Wants "Soldier_0432"

​The AI Problem: Battlefield was built on the unpredictability of human players—the "only in Battlefield" moments. Shooting a bot that stands in an open field isn't satisfying; it’s a chore.

​Diluted Victories: Winning a match or getting a high kill count feels hollow when half your "victims" were lines of code. It robs the game of its competitive soul.

​3. The "Console-Only" Solution

​The fix is simple, and it’s what many other successful shooters do:

​Default to PS5 + Xbox: The default matchmaking pool should be all consoles. This creates a massive, healthy population of controller-only players.

​"Opt-In" for PC: Only if a console player explicitly joins a party with a PC friend should they be pulled into the PC shark tank

Since 1942, you've seen this series thrive because it knew what it was. By trying to "fix" matchmaking with forced crossplay and bot-filling, DICE has ignored the most basic rule of gaming: Players want to play against other people on a level playing field.

​Trying to "innovate" by adding AI to empty lobbies is a band-aid on a self-inflicted wound. If they went back to the Server Browser, this wouldn't even be an issue—you’d just join a "Console Only" server and it would stay full all night.

5 Replies

  • Couldn't have put it better myself. I suck at articulating my points most times, but this felt like someone had written all my thoughts down on paper.

    I hope this post ends up in front of any of the devs so they could show it to management.

  • MjrWalker's avatar
    MjrWalker
    Rising Veteran
    8 hours ago

    Couldn't agree more. 

    Sadly, it's EA. Renowned for controversy, greed and micro transactions. 

    I doubt much will change unfortunately. 

  • SkeeterMH's avatar
    SkeeterMH
    Seasoned Adventurer
    7 hours ago

    Community servers would also allow filtering out the sweats or people so good they ruin the experience and would allow the community admins to kick/ban them and cheaters that join the server instead of relying only on ea to MAYBE, EVENTUALLY ban a cheater.  Ive seen some cheaters up to lvl 500 with less than 100 bot kills and kds of 2.5 to 7 its insane how they arnt banned yet.

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