California map needs fixed too
I don't know how it even made it into regular play in such a sad state, but seriously.
I'll point out the issues on escalation, because it's the worst way to experience this map.
To start, coming straight out of spawn there is an issue. On pax side, it's a literal straight shot to F, and barely anything more for G. On nato, you have to take a left, then a right, dodge the traffic, push your ally out of the way because there's only room for one jeep, run into a small post that flips your jeep, then take another right to even get onto A. B is slightly better, but it's still a left, a right, traffic, don't get wrecked by your team, then dodge the blockade of stuff in front of the B OBJ. This translates directly to getting to the center of the map as well. By the time Nato can even get to C, which is the closer center OBJ to nato side, pax is halfway through capping it, at least. When Nato is trying to attack F, it is a single mile long kill zone that can be protected from pax base. There is no real flank. There are no nearby buildings or hidey areas to park a spawn beacon either. Pax attacking A gets cover on every front, gets several safe flanks, gets buku buildings to hide spawn beacons in, and nato can't protect it while sitting in spawn. B and G have similar issues. G is easy to defend with a safe hill that meets spawn zone while protecting G. G has a little bit of cover and buildings around it, but only a little. For B, again, there are many places to hide a spawn beacon. There are more easily available flank routes to the OBJ as well. The vehicle path travels directly into the OBJ when attacking from pax side. The vehicle pathways attacking G have traffic, and for some reason there's a silly wall on a side of the OBJ that forces flank routes into a smaller area. As for the center OBJs, C is a place where men go to die. It's insanely open, no significant cover, there are high spots all around, including from pax base, that can see and protect C. D is acceptable, as it is a semi-closed area with multiple access routes and protected flank routes. E gets to be the safest of all the center points, as it can be protected from pax spawn with minimal effort, has excellent cover against the nato side, and has a roof so it can't be mortar spammed AND can protect armor against lock on launchers, and acoustic mine. Nato, when attacking center towards the end, gets a pool and some rocks for cover. The hill is more of a detriment than a boon for snipers, as it just outlines any person or vehicle on top of it and offers no cover. The flank routes can ALL be seen from pax side, given the right angles. Pax side of the center has the buildings that are indestructible which can be used as cover or spawn beacon areas. Nato side gets some bushes that are usually all gone by the time game reaches end stage. Oh, and a pool, which actually ends up trapping many nato vehicles when a driver isn't paying attention and gets stuck in it.
I'll offer some basic solutions that don't require a full remake, but I really do recommend a full scale fix of the map.
Move A into one of the buildings along the upper border of the map, so it's more like F. Remove MANY of the vehicles on the roadway leading from nato base to center, and push what's left out a bit onto the sidewalks more instead of making the road impossible to use. Add some rocks or outbuildings outside of B facing attacker side so vehicles can't just full speed run into B and take it. Start a few buildings around B as full destroyed so spawn beacons aren't set up 10 feet away. Move D all the way out into the pavilion area actually IN the golf course. Move C to breakthrough location, but include inside and outside area. Increase E bounds to front area and throughout the building. Add some indestructible trees around front and rear of clubhouse to break up visual lines. Add a couple semi trucks and trailer to the front road area to break up sight lines and increase travel difficulty.
Oh, and change that stupid roof so it's either completely flat and level so people can't camp up there the same, or lower the whole thing slightly so you can get into the stupid thing without having to have a ladder, exploit, or helo.