Every fix doesn't work because they refuse to admit to the elephant in the room. Consoles are 90% of the desync issues. Shoot a man 20 times, if he's PC he dies. If he's console, he burps, farts, scratches his pits with his controller accidentally hitting both triggers which causes him to get 4 kills in .02 seconds, and then the game deletes your damage because the console player never got hit on his screen so OBVIOUSLY you didn't actually hit him even though the game was SCREAMING hit markers at you for 10 straight seconds.
AGM is broken. In all fairness, if AGM wasn't broken air would never die. Engi AA sucks. I can't even say how much it sucks due to forum rules. Imagine maybe about 500 dyson vacuums all tied together into one super vacuum, and you might be about a 1/4 of the way there. If the helo isn't too low, or too high, or too far away, or too close, or if they flared, or if their team flared, or if YOUR team flared, or just because, or your rocket is depressed, or any of 1,000 reasons your rocket won't ever hit that air vehicle. Then their flares are a short short 11 seconds, so that's about how long it takes for them to make an attack run, fly out to reposition, then fly back for another attack run. Flares need at least a 100% CD increase so air can't just LIVE in the attack state and never fear anything... aside from an AGM.
New maps have really been bad. Bazaar is just a festering pit of death. Golmud is acceptable, but lacks flank routes to the top of the map. Hagental...what an abysmal map, complete trash. Contaminated is ok, but has a clear team bias, which is obvious because one team can see 3 OBJS from base and tank camp them. Eastwood is acceptable, but again we have a clear bias, which is seen by one team capping far-center OBJ before the other team can even cap their give-me OBJ. Blackwell has already been slated for a re-work it's so bad. Cairo is OK but needs a few more flank routes to attack center from, again one team has the advantage here for no reason. Sobek is probably the most fun map that I hate, and is slated for a rework even though it's better than several other maps, green tower my love. Empire state needs to be about 50% larger, not including how spawns need to be moved out further, spawn camping trash map. Manhattan needs helos removed, rooftop OBJ needs to be turned into a courtyard at ground level, all roofs that aren't a 2-3 story building need to be made OOB, both spawns need to be moved out further to stop spawn camping, the map should be more like siene crossing and not the disaster it is. Libation peak is quite good, but the center rock pile/hill/mountain sniper nest needs a lot of work and OOB needs to either be lowered OR completely removed and let snipers get on top of the thing, one teams give-me base can spawn camp another OBJ easy, OBJ in mountain area has clear bias for one team evidence is just trying attacking it from low side vs high side. Miraak needs about 10,000 more trees, including many that can't be broken to give cover from the stupid snipers that just live on top of that stupid building, OR make it a levelution event that the whole stupid thing can be brought down, honestly not that bad aside from that. Iberian is actually PEAK and the only thing I think it needs is better spawns to stop spawn camping, and about 20%-40% more playable in the top area and just make it pretty dense forest/bushes etc.