I asked AI because I always wondered if it was possible and whether it would be an advantage. Most people I know have multiple screens but we are always using one screen.
Running the minimap or full tactical map on a second screen in Battlefield 6 could give you a real edge, especially with your squad-based playstyle and scripting experiments in Portal.
Here's how you might approach it:
Native Support (if available) Check BF6 settings for multi-monitor support. Some games allow UI elements to be dragged or assigned to secondary displays.
If DICE has implemented this natively, it’ll be in the HUD or display options. But as of now, BF6 doesn’t officially support splitting UI across monitors.
Workaround: Screen Mirroring or Overlay
Use tools like Overwolf, RTSS, or NVIDIA Overlay to create a custom HUD element that mirrors the minimap.
You could also try OBS Studio with a cropped game capture window showing just the map, then project that to your second screen.
Portal Scripting Hack (Experimental)
If you're deep into Portal scripting, you might explore creating a custom UI element that mimics a minimap—like a top-down camera feed or dynamic icon grid.
It won’t be plug-and-play, but with your logic chops, you could prototype a modular map overlay that updates based on player position and events.
External Tools or Mods
Some community mods or telemetry tools (like TacView for flight sims) offer external map feeds. If BF6 exposes enough data, a third-party dev might build something similar.
Keep an eye on GitHub or modding forums—especially once the SDK or API documentation drops.
Interesting response and possible issues with performance.