Forum Discussion
Personally the VL7 mode got old quick. I am glad they're actually trying some new stuff, but I think the entire premise could have been fit into the standard map instead of a time limited mode. Imagine a map where the VL7 is actually being stored/manufactured on, and halfway through a match the VL7 gets spread across the map, or at least portions of it. This could have been a levolution kind of event, maybe even bias it to help the losing team try to catch up.
I think the terrain for the map could be ok... but snipers are completely over-tuned in BF6 and as such the terrain kind of sucks in feeling. If you are on Nato side, prepare to get sniped about every 2 seconds because it's a practically wide open field to get anywhere. Pax doesn't have this issue since their half of the map is curvy, with plenty of flora, buildings, rocks, just cover all around. This issue extends to tanks camping on the hill as you note. A Pax player in a tank can see practically all the lands of the Nato side from the hill, yet a Nato player attacking Pax side gets an extremely limited view, combined with the cover on Pax side. For breakthrough, the Nato base is situated such that it's practically impossible to leave the base without a sniper seeing you. Your attack lines are straight into death, and 1 flank route which is easily covered by the defending team with little effort due to the natural and man made trenches on the defenders side. Defenders also enjoy an almost completely covered route to the OBJ, with indestructible cover in their side of the OBJ as well. Trying to protect D on conquest, or defending that same spot in breakthrough is a significant challenge for Nato, when it should be one of the center OBJs like C. On escalation that point gets moved into the wooded area, which I think is far better and should be used in conquest and breakthrough as well.
I completely agree with your diagnoses of air vehicles on this map. Player options for AA are terrible, with the lock on launchers struggling to lock on to anything through even a single leaf, and even if you get a lock and launch, the enemy pops flares which recharge in no time at all and they're right back to it. That isn't a contaminated issue, its a game issue.
All in all I would personally rate it a 5 or 6 out of 10. It lags behind cairo and iberian in my eyes due to the clear bias issues. I think that it would only need a small amount of work to be improved (like practically every BF6 map...) but I'm worried that EA is going to keep sinking money into pointless time limited events and redsuck rather than improve their actual core game people paid $70-$100 for.