Forum Discussion
My god, your entire post is anti battlefield at its core. Snipers are suppose to be area suppression and control, that is what they exist for, if you want a fix, they need suppression to return so an LMG has an actual job again.
You are a soldier wearing gear, you are not suppose to be sprinting around like a WW2 soldier on trench meth doing circus stunts.
If you are complaining because the other guy clears the room with his rifle ready and that is somehow a disadvantage to someone who gets surprised by an attacker that is called tactics and is how that works. If you get shot 3 or 4 times you should go down, dont be infront of bullets and you don't die.
Your complaining about interiors being complex is mind blowing. Based on your statement, you expect the inside to be an empty circular dome with a bright light in it?
The game already gives players an ethereal glow to help break up their ability to hide against terrain and clutter. I believe this should be removed and camo should be allowed to do what camo do. Whats the point in having a bunch of camo if you can select a logical one that helps with the area you are playing. BF3/ 4/ bc2 etc let you do things like this and guess what, nobody complained that it was hard to see the camouflaged guy, because WE ARE PLAYING A WAR GAME WHERE YOU USE CAMO AND TACTICS TO FLANK!
The issue, is this game is only just now, with Golmud, creating a game that isnt just a linear trench battle with extra steps, and allowing actual dynamic play styles. So as it stands right now, you have a bunch of maps, that have forced BF6 to play nothing like BF, and 1 map, that has shown what happens when you let the game be what it has been.