Forum Discussion
You have no clue what you are talking about, at least test before replying like a delusional chatbot, go ahead and set your game trough config to turn off the crossplay because it is possible (look it up on google) and then hop in the game and play, you'll see only pc vs pc lobbies and all these problems will auto-magically be gone. Coincidence? I think not, Even with Crossplay ON when you have lobbies with few or no consoles the game feels a lot more fluid and the hit-reg issues magically are gone. Netcode netcode, however the console network makes the whole situation horrible thus making the game nearly unplayable. I agree with OzzLink: we 1000% need crossplay toggle in game. Another way to test Mr Brad is to hop on casual breaktrough and hope to get pc only lobbies 10v10 (rest are bots) and you'll see huge improvements to the game
iLiCS80 You don’t have a clue either because consoles would see the same improvement if they could force matchmaking the same way. Their menu toggle does not work like the PC config method and it does not force the same matchmaking conditions. The smoother feeling comes from how the server behaves in those reduced-load lobbies not from the absence of console players. And OzzLink Battlefield does not run its matches on PlayStation or Xbox-hosted gameplay servers. Once the match starts everyone is playing on the same EA server so platform handshake or session sync is not what causes in-match desync.
The config tweak is still an unsupported file modification and EA can treat it more seriously if they decide to because it does alter how matchmaking behaves. There is currently no official approval for the use of it. It forces the game into conditions EA did not design or support which puts it in breach of their rules on unauthorized modifications. So if you choose to use it that's on you and you will have to accept anything that happens to your account because, it is a possibility. I am not hating on PC players for using it I am only pointing out there is a risk and you should wait until they add a toggle if they ever do. You are creating unrealistic conditions that a menu toggle would never produce and that alone is enough for EA to treat it as a rule breach if they choose to.
iLiCS80 Here is your “delusional chatbot reply,” since you wanted one. The smoother PC-only lobbies you’re talking about have nothing to do with consoles; you’re creating abnormal matchmaking conditions with a configuration tweak that EA does not support. That isn’t better netcode, it’s you breaking the matchmaking system and misreading the side-effects as proof for your argument.
- iLiCS8021 days agoRising Rookie
Yes, you are right Mr Brad, have fun ! and before you bestow more wisdom on how this game works without doing the bare minimum QA on it as suggested here's my answer to you: Because of people like you that know little about how networking is and works we the PC players cannot have a good game, just because EA catered to console peasants such as yourself doesn't mean you have to come here and reply to something that doesn't even concern you at all. You want a more detailed and technical answer, sure let's talk about it, butt in more without actually doing some real work here then I shall treat you like the delusional chatbot that you are.
- iLuckyBrad21 days agoSeasoned Adventurer
So far, nothing you’ve said supports your narrative. If you’re confident in your explanation, then back up the claims you’re making and give the detailed factual proof, show me im wrong. If you can’t do that, you don’t have a technical point just assumptions and more insults.🤷♂️
- OzzLink21 days agoSeasoned Veteran
Show me where I've said it's hosted on the PS Network or on the Xbox side?
Furthermore you’re mixing up hosting with network routing, which is exactly why your argument keeps face-planting.
I'll try to explain it to you:
The issue is that console players don’t connect directly to EA’s servers the same way PC players do, their traffic has to pass through their platform’s own network infrastructure first:
PlayStation --> PSN --> EA server
Xbox --> Xbox Live --> EA server
PC --> Direct to EA serversThat extra hop adds latency, jitter, packet inspection, throttling rules, etc.
That's why crossplay behaves differently and why PC only lobbies feel smoother, not because the server hardware is different (And I never said it was, we know the servers are EA's), but because the network path is.It’s Networking 101, not conspiracy theory, different routing = different performance = different matchmaking behavior.
If you still can’t grasp that, I genuinely don’t know how to simplify it further without using crayons and draw it for you.
Instead of trying to look smart maybe you should, shut up, listen and maybe you would learn something.- iLuckyBrad21 days agoSeasoned Adventurer
OzzLink wrote:
The desync isn’t some coincidence shared across platforms, it’s heavily tied to how Playstation servers handle their handshake and session-sync process
You asked where you supposedly said the match was hosted on PSN or Xbox. You didn’t use the word “hosted, but when you said the desync was tied to how “PlayStation servers handle their handshake and session-sync process” that puts the cause on the platform-side server layer. That’s why I responded the way I did. I was simply clarifying Battlefield runs its matches on EA’s servers and the platform handshake happens before gameplay, so it isn’t responsible for in-match desync.
Consoles pass through PSN or Xbox Live before reaching EA’s servers. Everyone knows that. Those platform networks don’t handle gameplay. They only authenticate and forward traffic. That small routing step doesn’t create the severe random desync or hit-reg issues people are seeing. If it did then PlayStation-only and Xbox-only lobbies would be constantly unplayable because every player in those matches uses the same routing path. Consoles do have an extra routing hop, but that’s the only part you’re right about. That small consistent step doesn’t cause the random desync or hit-reg issues happening across every platform.
And we also can’t treat “PC-only” matches created through a config-file exploit as real evidence. That tweak forces the game into an unsupported matchmaking state and it is not the same as a proper official crossplay toggle.
just to be clear on why your routing argument doesn’t line up
- If the console hop were actually causing the desync, then PlayStation-only and Xbox-only matches would have the exact same extreme issues every single game. They don’t.
- Real networking 101: a small, consistent authentication hop cannot create unpredictable in-match desync. That comes from server tick handling, latency compensation or routing beyond the platform edge not PSN or Xbox Live verifying a session.
- The “PC-only lobbies feel smoother” point doesn’t prove anything because those lobbies are created through a config exploit. They have a different player pool, different server selection and bot fill, so the experience isn’t comparable to normal matchmaking.
- You’re also mixing up pre-game routing with in-game netcode. Once the match starts, every platform is on the same EA server. The platform handshake is over and has nothing to do with the gameplay loop.
- OzzLink21 days agoSeasoned Veteran
“If the console hop caused it, PS-only and Xbox-only would have the same issues.”
No, that’s not how routing works.
PS-only players all use the same routing path, so the server sees consistent packet timing from everyone.
Crossplay mixes direct PC routes with PSN/XBL While I have no idea how an XBOX user feels, I do know it's better without consoles on PC.“A small authentication hop can’t create unpredictable in-match desync.”
It can when that “small hop” decides your relay path, NAT behavior, packet encapsulation, and transit provider before you ever hit EA’s server.
PSN and XBL do not simply “verify the session” — they impose the entire connection method.
If your initial path forces relayed UDP or bad NAT traversal, you get jitter and packet reshaping.
Jitter = desync.
You're oversimplifying something you don’t understand.“PC-only lobbies don’t prove anything.”
Yes, they do, they isolate the variable.
Remove PSN/XBL routing and suddenly hit-reg and desync improve across the board.
If disabling the console routing layer instantly improves gameplay, then guess what the cause is?
Hint: not the players.“You’re mixing up pre-game routing with in-game netcode.”
No. You are.
The routing path negotiated during the handshake doesn’t vanish when the match loads.
That route persists for the entire session.
Platforms don’t renegotiate fresh network paths at round start, that would probably drop the connection.
If the handshake forces a garbage path, you’re stuck with a garbage path the whole match.
The platform handshake absolutely affects the gameplay loop because it defines the path your packets take during gameplay.Also, as you can see ppl dont want to play with low skill aim assist players, but that's another story. We should ask for input based lobbies since controller with AA can be aslo used on PC, thing I'm sure EA wont bother to implement.