Forum Discussion
You keep repeating “PSN/XBL aren’t in the gameplay loop” as if that magically means their routing can’t affect gameplay.
If the platform handshake sticks you on a relayed or restrictive route, you get jitter, packet arrival variance, and worse timing, and yes, that affects reconciliation on EA’s server.
And your own argument contradicts itself.
You said earlier that “console-only players are reporting the same desync and hit-reg issues.” (read your 1st reply, your words not mine)
So clearly consoles ARE affected, yet now you suddenly claim PS-only/Xbox-only matches are magically fine, and that proves the platform layer isn’t involved.
You can’t have it both ways.
“Bad routes can happen to anyone” doesn’t refute anything — it actually reinforces the point.
PC connects directly to EA.
PS/Xbox connections go through platform-controlled traversal.
Mix those paths and you get inconsistent timing, I can have good games with consoles in the lobby and really terrible with bad hit reg. Turn off crossplay never had an issue.
Same-platform matches avoid that because they all follow the same routing profile. (talking mostly about PSN here, don't know about Xbox)
This is basic packet-timing logic, not a philosophy debate.
And stop pretending the crossplay config toggle “proves nothing.”
Flipping a value from 1 to 0 doesn’t alter physics, routing, or server code.
It simply removes the crossplay with consoles, and the game instantly feels smoother.
That is isolating a variable whether you like it or not. Also ppl have open tickets with EA support and it's OK to do it. Open one yourself and prove me wrong.
At this point you’re ignoring every technical fact and spamming walls of text to derail the thread.
It’s pointless debating you any further, so I’m done.
Please stop flooding the thread, you’re hijacking the original topic.
Hello :) Where is the part I contradicted myself ? I don't think I've contradicted myself at all. You’re arguing against things I never said.
Saying console-only players also report desync doesn’t mean I claimed their matches are “magically fine” it means the issue isn’t caused only by mixing platforms. You added that part, not me.
I said the same problems occur even without crossplay, meaning the root cause is not crossplay routing.
And repeating that PSN/XBL aren’t in the gameplay loop isn’t “magic,” it’s literally how Battlefield’s dedicated servers work. You’re mixing handshake routing with in-match traffic.
So no there’s no contradiction on my end.