replying to iLuckyBrad: there are so many youtube videos out right now to show you how to tune aim assist to laser beam. The moment aim assist becomes tunable instead of a toggle it becomes exploitable and an unfair advantage truthfully. Instead of mediating for the console players and telling us we should have to play with them just let us toggle crossplay. There's no reason we should be forced to play with an entirely different input at all, no matter who has the advantage. I just want a fair game that is all, and if I for whatever reason want to play with a friend on console I could just toggle crossplay on and play with the other people who are doing the same. And I just have to add that the controller "disadvantages" make no sense, because I'm tired of hearing the argument that controller players ONLY have their thumb to move the stick while pc player GET to use their whole hand to aim. I grew up playing both inputs and it is in no way easier to aim by HAVING to move your entire arm or entire hand across an entire mouse pad. Moving your thumb a half inch left or right is a much faster input and be equally as precise, just turn your sensitivity up. Where's my 360 era MW2 guys that played with max sensitivity? Stick drift? buy a new controller. I have to buy a new mouse when it breaks. input delay? that one you just made up, frankly. If not, use a wired controller sheesh. the key problem with aim assist is that you wont miss the initial shot. With a mouse if you watch your own gameplay slowed down you'll see yourself for example move your aim right, towards an enemy, over shoot, and move back left to center up missing the first shot typically or just delaying the first shot. With aim assist you tap L2 or LT and then youre basically on target with no overshoot and you manually control aim after that, which is at minimum a one bullet advantage in any fire fight, but with high ROF weapons its likely a 4 bullet advantage. Hopping off my soap box, I do however agree that the larger issue is hit-reg/desync.