"Crowded Space" on Mines
Recently noticed that this was added for the acoustic mine and was reminded how stupid of a mechanic it is, I understand that this is most likely in the game to balance the fact that a single engineer can place upwards of 6 to 9 mines (or 2 with the acoustic), but it makes using mines extremely frustrating and counterintuitve. I really do not understand why this feature is in the game, both the the MBT and IFV have the ability to clear mines while AT and acoustic mines dont even hit light transport anymore. this feature makes the SLAMs utterly useless and the AT mines feel bad to use, I feel like with all the counter measures available, having the ability to stack mines like in BF3 and BF4 but limiting total placement back to 2-3 would make mines feel much better and possibly open up the sandbox(especially with slams). I rarely see anyone talk about mines so I would wonder what yall think of mines in this game