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IamSharkx's avatar
IamSharkx
Rising Ace
4 months ago

Custom Portal broken.

Made me a couple of custom experiences, bot backfill, squad spawn type = all. Enemy bots only spawn on one static place and my teams bots literally just farm the other bots like in a bot farm, they gather around the spawn and just shoot every bot that spawns immediately, it's looks like you've input the machine learning from the bot farms. There's not a single bot on my team neither enemy team (if they had the chance) that disperse into the map to actually play or create a playable game. 

Also why is there no option to add capture the flag or something in custom experiences? are we just supposed to shoot each other endlessly without a goal? And since you've removed the bots from verified experiences, there's no reason to mention those, they are dead, like who is going to make a verified server and wait until anyone's joining, maybe they get lucky if one person joins after a half hour. Like what are you thinking removing bots, the entire portal experience is useless.

Then i made me a flight practice map on liberation peak and there's no Jets or heli's spawning?

Like what is going on here? Is this a game or what is this suppose to represent?! Because i haven't got the slightest clue anymore.

16 Replies

  • Ty_Ger07's avatar
    Ty_Ger07
    Seasoned Ace
    4 months ago

    You can make rules in the rule block editor to add up each team's kills and award a winner based on most kills for deathmatch servers.  For objective-based servers, you can make objectives and win conditions, but it's a lot of effort, and the rules bug out and do unexpected things when things get complicated. Real buggy and not very friendly.  Would be nice if they just published all the official maps and game modes as 'verified' portal content.

    Just saying, it is possible to make spawns and win conditions. You can make a semblance of a game. It just takes effort. And that's the thing that sucks; because no one joins the server anyway 'cause of the XP nerf. Dead on arrival. Or, 2 weeks after arrival, on purpose.

  • regnar82's avatar
    regnar82
    Seasoned Traveler
    4 months ago

    Cairo is the only map that you can get some semblance of gameplay, but even that is limited, the game always ends in a draw, the other maps don't really work. Since there is no game mode to select the bots have no objectives other than to shoot at the enemy, after a few minutes on Cairo the bots start spreading out over the map, on the other maps the usually overwhelm the enemy's spawn point quickly, where the just sit there killing the enemy instantly as the spawn.

  • Ty_Ger07's avatar
    Ty_Ger07
    Seasoned Ace
    4 months ago

    I have spawns (which I think are decent) for empire state and saints quarter (code name aftermath and limestone). If either of those maps are what you are after, I can give you the json files.

    EA / DICE / whoever already has the data for the modes when they decide to publish and 'feature' those modes, but they don't share them with us for some reason and don't make them 'verified' modes.

  • IamSharkx's avatar
    IamSharkx
    Rising Ace
    4 months ago

    Well i assumed using the default would give me the full experience, guess i was wrong, is there actually something that's working correctly in this game?!

  • I made a couple custom team deathmatch maps. I would have made "verified" maps if they offered them (like they offer in official servers).  Point being, I had to make the spawn points, and they work fine for me, with bot fill.

    No offense, but I am guessing that there is something you could do differently to make them work.

    Are you making the spawns in godot? Or how/what are you doing?  I think I can help if I had more info.

    The thing is, if you use the default map data, the spawns for each team will all be clustered in one tiny HQ box for each team.  What I did was download the map data in Portal, open godot, and manually edit the json map data file in a text editor using coodinates measured in godot.  You can do it in godot too, probably faster, but I don't entirely trust godot's exported data.

    You can open the map in godot, the defaults will be displayed, you drag stuff around visually, export it, and hope it works as expected.  Or you edit it as x,y,z coordinates manually in a text editor.

  • You're correct...there are none of the usual/popular game mode templates provided for us to use in "Custom" Portal mode.

    ... and there needs to be, if you want to play with bots in Conquest or any of the other usual/popular BF modes.

    You'd think that before cutting us off from bots in Portal they would have at least provided us with a bunch of custom templates for Conquest, breakthrough, Rush, etc so that all we'd need to do is select "botfill or static bots", a difficulty level and the maps.

    They're so smug about it too...I mean they didn't even bother saying something like, sorry guys but dont worry we are bringing them back soon with custom templates that everyone can use to play with bots in all these modes:" x, x, x" in Portal....just give us a couple weeks to work it out.

    Nope, all they said was something like "we will think about some ideas to bring the bots back at some point in the future", and oh yea we still get to keep your money.

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