Forum Discussion

REN0000220939632's avatar
REN0000220939632
Seasoned Traveler
7 months ago

FEEDBACK BF6 AND VEHICLES

I really get the feeling that the developers behind this game are people who’ve never had anything to do with the previous Battlefields—and probably never even played them. And I don’t just mean because it feels more like CoD, but also because in some areas they’ve taken ten steps backwards. In my opinion, they pushed way too much on infantry, as if players who use vehicles are less important or way fewer in number compared to infantry players, which seriously watered down the VEHICLE side of the game. I’ve been a vehicle player my whole life, and the regression is shocking.
Let me explain:

Vehicle communication regression: Why on earth are the classic comms commands missing inside (and outside) vehicles? ENTER/EXIT/GO GO GO!/SORRY—these were staple commands of the series. I used them all the time, especially when teammates acted stupid, like spraying endlessly with the turret and giving away the tank’s position.

Player name visibility: When you’re inside a tank and a teammate is on the turret, you can’t see their name—or vice versa, you don’t know who’s in the tank with you. The only way is to open the map and hover over the tank, or check the kill feed, which is way less immediate. It may sound minor, but when I came across a skilled player I’d often add them as a friend. It’d be great to have the name displayed somewhere at the bottom of the screen like in BF4.

Anti-infantry explosive shell damage (M1A2): The splash damage is way too low—the lowest in the series. You basically need a direct hit to kill someone in one shot. If they’re even 1 meter away, they survive, unless they were already weakened by infantry beforehand. Probably this was nerfed because of higher player density in smaller areas.

Infantry vs. vehicle kill feedback: Killing infantry with vehicles feels good, but destroying other vehicles is not satisfying at all. Sometimes you don’t even know if you actually got the kill. A louder kill-confirm sound (like with infantry) or a more visible on-screen indicator would be welcome.

Vehicles are too weak overall: They go down way too fast. A single rear shot from a light tank can one-shot you, and for the M1A2 a rear hit takes nearly 90% of its HP. In BF4 it was around 45–50%. Also, having visible vehicle health in % alongside the health bars would help players be more aware.

Damage feedback when hitting vehicles: When you hit a vehicle with an RPG or another tank, it always shows 25 points, even if you dealt more. That means you don’t really know how much damage you’re doing, especially to weak spots. Sure, there are the little squares above vehicles, but they’re not clear. You shouldn’t see the enemy’s health %, obviously, but you should at least see accurate hit values like in BF4 (scale 1–100). That way, if I hit the side for 35, I know I’ll need 3 shots, instead of always seeing “25” and thinking I’ll need 4. Right now, vehicle fights are way more confusing.

Disabled vehicle state missing: In previous Battlefields, hitting weak points would immobilize a vehicle for a few seconds, with the “DISABLED” indicator. That’s completely missing here.

Vehicle ballistics are poor: Shells fly way too straight at long range, removing the need for aim compensation that was so satisfying in earlier Battlefields. Even at 1 km distance, you just aim dead center and land the hit. On top of that, shells look way too small, fast, and almost invisible. They should be slightly slower and larger, with proper ballistics, so you’d actually see them streaking across the sky for a second before dropping down. Right now it feels like firing a laser. Play BF3/4/5 and you’ll instantly notice the difference.

Repair tools are broken in groups: If you have 2–3 engineers repairing a vehicle at once, you’re basically IMMORTAL. Repair efficiency should scale down when multiple engineers are repairing the same vehicle simultaneously.

As a Battlefield veteran, BF6 feels heavily focused on infantry chaos, leaning way too much toward CoD-style gameplay, at the cost of the series’ more tactical side. And the state of vehicles is proof of that.

 

3 Replies

  • Rasteri's avatar
    Rasteri
    Rising Traveler
    7 months ago

    I don't personally agree that the game is too Infantry heavy, but all the other points I can. I did not have time properly even try aircraft, but seems that choppers drop too easily.

  • REN0000220939632's avatar
    REN0000220939632
    Seasoned Traveler
    7 months ago

    Rasteri​ In my opinion, jets are the best of all the vehicles in the beta, even though they still need some fine-tuning and balancing. They’re a bit weak and go down way too easily, and their firepower feels a little underwhelming… but the sound design is phenomenal.

    Helicopters, on the other hand, are by far the worst out of all the vehicles/aircraft. The controls with a controller are really uncomfortable (BF4’s flight system was way better).
    The physics definitely need a complete overhaul—they feel like you’re piloting some super-light aircraft weighing just a few kilos: way too fast and nimble for a combat helicopter. The movement feels totally unrealistic compared to infantry speed and tank movement (which actually feel more balanced).

    Again, BF4 still has a lot to teach when it comes to helicopters and beyond. Personally, I also find the cockpit visibility a bit too limited. Overall, based on the beta, it looks like there’s still a lot of work to be done.

  • Guy crying around about being a vehicle guy! Lol stupid, vehicles suck boots on the ground. Only trash plays vehicles only way they can get kills and they are so proud of it.  LoL

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 38 minutes ago
10,257 Posts