General Feedback for Battlefield 6
Hi, as a long-time Battlefield player, this is my favorite series and since I'm very passionate about it, I wanted to give you, dear developers, as much long and detailed feedback as possible. Because you already made a very enjoyable game, but why wouldn’t it be a masterpiece and very well-known entry to this great franchise (It will be great as long as it's not released annually btw). I will write the articles as short as possible.
I'll start with the easy ones, namely accessibility and quality of life features. These are non-changing gameplay and no-harm to anybody, just improvements. Why wouldn't you add them, right? For starters, I want to say that, even in your trailers, the UI is always (except the BF4 launch trailer) closed because with that way everything becomes so much more cinematic, immersive and impressive. So, when it comes to the UI, less is always more. You have to remember that there are so many people who know how to play a Battlefield game. At one point, you will know all the flags and you will need almost no UI. As in release, this game lacks some essential accessibility features even BF4 and BF1 have. You should basically add all the accessibility settings from BF4 and BF1 and even more. And please add them all. I will write the "Settings" part like the Settings menu layout in previous games. Anyway, let's start. Articles are mostly randomized. FYI, I played on PC.
Settings
Gameplay
Basic
- Add "Lens Sight Reticle Opacity" and "Lens Sight Reticle Color".
- Add "Soldier Optics Reticle" settings (Size, glow, RGB component).
- Add "Vehicle Chase Camera Reticle" (Size, glow, RGB component) (it's so big for tank).
- Add "Vehicle Occupants Size" and "Vehicle Occupants Opacity".
- Add "Chat Log Size" and "Chat Log Opacity".
- Add "Kill Log Size" and "Kill Log Opacity".
- Add "Scoring Size" and "Scoring Opacity".
- Add “Enemy/Friendly Info Opacity”.
- Add “Enemy/Friendly Health Bar Opacity”.
- Add an option to close the notification showing ticket percentage, that's literally the 1st grade math. In fact, there is no need for this in the first place. If you wanted to create extra tansion, it should start at 50%.
- Add an option to close the in-game briefing that appears on the deploy screen. Like that absolutely unnecessary "Maintain Control of More Objectives Than the Enemy" briefing. Or that "We hold more objectives" notification. Thanks but no thanks. I know how to count. You shouldn't act your players like toddlers.
- Add "Commo Rose Scale" and "Commo Rose Opacity".
- Add an option to change the Commo Rose's appearance time (How long the player will hold down the Q).
- Add "Squad List Size" and "Squad List Opacity". Why can we only cut it in half instead of closing it completely?
- Add an option to see squadmate health bars with a circle around their class logo like in BFV. Otherwise it fills to much on the screen. Or maybe change that to this instead. It's just the better way to do it.
- Add "Inventory: Show - When Active - Hide".
- Add “Inventory Opacity” and “Player Status Opacity”.
- Add "Weapon Logos: Show - When Active - Hide". Weapon logos are redundant. I know which is which. Everyone knows the upper one is the one in the hand.
- Add "Field Upgrades Indicator (Level 0-1-2-3 thing I mean): Show - When Upgraded - Hide".
- Add an option to change the placement of health bar.
- This may sound like a very small detail, but this is a feedback at the end of the day. Add an option for jet bombardment reticle specifically, because it's very helpful but when you close jet HUD all of it goes, most other HUD elements unnecessary but this is not.
- And most importantly, add "Game Mode Info Size" and "Game Mode Info Opacity". Please give us the option to reposition the Game Mode Info. We should be able to place it above the minimap. We should have the option to turn off the Game Mode Info in the usual HUD and be able to see it above the scoreboard by pressing TAB. That’s my biggest wish, really.
- Add an option for closing the ticket bars and changing their length.
- Add option to completely remove flags from the Game Mode Info, they are already on the minimap.
Minimap
- Add "Minimap Opacity".
- You can add an option for type of the bigmap. Like, as current style (fullscreen) or BF1 style (just wider). I think it is way better than the Beta, but there’s a variety of people.
- Add an option to change the minimap placement, top-left is completely empty.
- Add an option to run or walk with the bigmap open.
- Add an option to change the location of the compass. Below the minimap is just perfect for it, even the inside the minimap is possible. BF3 did it impeccable. BF4 minimap and Game Mode Info along with BF3 compass is the perfect HUD for me and also for many others as well.
World Icons
- You can add an option to seeing non squad teammates' logos as class symbols rather than a blue dot.
Advanced
- Add "Soldier Name Opacity".
Video
- Add an option to reduce or close the color grading. It's cool but it's too heavy.
Key Bindings
- Add "Change Display" setting, we should close all HUD with just one button pressing.
And lastly, there is a big complaint about the settings menu. To fix that problem you should add a search bar in the settings and you might want to add display video to pretty much every setting possible.
Before skipping to the things about game design and stuff I feel the need remind you of this, Battlefield is can be defined basically in two words. Game design of the Battlefield is all about "Rock-Paper-Scissors" and "All for one, and one for all". And the clichés that I didn't wanna say are "Strength in the unity" and "Team work makes the dream work".
Deficiencies
- I’ll say that server browser is essential and no one from the developers will care about it, but I have to say that anyway. Having or lacking a proper server browser will heavily influence the game's longevity. Not having it seems like a bad decision, unless your goal is to shut down the game and have everyone buy the next one.
- Did you really add the Closed Weapon option to Custom Search at first and then remove it? Really? Putting a simple option was the least you can do, but you choose to not deliver even this.
- You promised to give full XP in Portal, advertised this way, yet still did remove the XP progress on PvE servers. Yeah, farm servers are problem, but you should have thought of a proper solution “before” all these promises. Let’s meet in the middle. Just put another progress system for PvE only. That way, decent PvE players won’t be affected by the “farmers”.
- I was hoping the lack of a team change option was just due to it being Beta. Why did you even remove it in the first place? I can’t even find a reason to do it. That’s one of the fundamental and basic things in Battlefield. Please add this back.
- There's no "Request Order", "Sorry", "Go Go Go", "Get In", "Get Out" and "Need Backup" callings. That’s another basic feature that you threw away. Please, just please add these back. Why do you always feel the need to simplify everything? It has to be this way, it’s even bound to be this way. By constantly removing all these fundamental features, you are just depersonalizing and superficializing the series.
- There's reassignment for squad leader by the current squad leader but there's no feature for become one by saying "Request Order". Let people play whatever role they want, and more importantly, let those who will play as squad leaders be squad leaders.
- There's no indication/notification for appointment as a squad leader in the match. There's just a tiny indicator while waiting for other players, but that's not enough for many, especially for the casuals. Just a notification at the beginning of the match would be enough.
- Add revive counts on scoreboard again. This is one of the handful of good things BF2042 does. This encourages players to teamplay.
- You should definitely bring back the "Highlights" menu from BF1. It's literally the easiest way to incentivize players to teamplay and play the objectives. Having your name appear in the Highlights is the ultimate reward and gives that "Your hard work has paid off." Bring it back.
- You can reconsider removing real flags from the capture points or “from the flags”. My guess is you thought it prevents realism and immersiveness. This is really unfortunate. That was one of the signatures of Battlefield. Plus, the presence of the flags would help those who turn off Game Mode Info.
- There's no Service Stars.
- There's no squad list on the deploy screen. You made WASD's function like BF4 instead of BF1 and that's okay, but deleting squad list from deploy screen is not okay and doesn't make sense at all. Frequently, a squadmate with "in combat" status overlap another, and you cannot deploy on either of them.
- The camera is not movable on the weapon observing menu. Thus, weapon's half goes to out of frame.
- There's no stabbing animation for an enemy that drag-reviving a teammate. If there's, it doesn't appear and that's a bug.
- BF Launcher is the second good thing that DICE has ever done. Hope you'll bring BF6 to it.
- Firing Range and 101’s are cool but, BF4 Test Range was already ideal.
- Being able to change the loadouts during matchmakings would be pretty good. Customization steals from the match time.
- Why did you remove that minimum travel distance for explosives thing? It was a great detail.
- When a downed player is marked by a teammate, it should slow down the skip-time even if they press the skip button (spacebar). Because sometimes you can be marked at the last minute and the ticket will be wasted.
- When a downed player is marked by a teammate, a call should come from that teammate.
- And also what is the exact difference between the moving lines and that frame that appear time to time around the neary teammates HUD? Moving lines is for the one who marked but what is the frame for?
- Cars should raise an alarm when they get hit or shot at. Or even when someone jumps on them. This improves the atmosphere and, more importantly, lets you know which direction the enemy is in. Can be used as a good advantage by cautious players. And who would get hurt with one more detail to the game, right? After all, previous games have it.
- You must return to your previous weapon or primary weapon when you press the key for weapon in your hand. You choose between these two.
- While holding the knife, scroll up with the mouse wheel must mean primary weapon and scroll down secondary weapon.
- A hand gesture for spotting would be nothing but a positive addition.
- Will the flip up magnifiers come to BF6?
- Assists as kills don't add to the kill count on the scoreboard.
- This game needs shouting from soldiers. Some say it wouldn't fit the setting. What? That's war, and war is and always will be the worst thing ever. Most noticeably, the fallen soldiers do not act as if they have just been hit by multiple bullets. BFV was the best at this.
- Except for dolphin dive, no matter how much effort the soldiers make, like lying down or standing up or even climbing, they don't make any sounds of effort.
- There needs to be a proper and functional "New" indicator on the newly unlocked weapons and attachments. Sometimes "New" appears but for some reason it comes after you already attached that attachment. Maybe it's a bug.
- Opening the parachute animation has no weight at all. It's so arcadey.
- The animation for jumping over the obstacle while holding defibrillators is wrong. You're not holding onto the obstacle you're jumping over. In fact, it's against the laws of physics unless the player sits down and jumps over the obstacle.
- There is an exploitable animation. If you jump over your fallen teammate and quickly drag the teammate, the teammate will teleport to your location.
- Why did you remove the Marksman Bonus XPs? They were pretty rewarding and satisfying.
- Anti-Tank Grenade looks so static in the air. They need a circling/rotation animation.
- BF6 already have three class loadouts. Wouldn't be cool if we have three weapon loadouts as well? And I don't mean weapon packages, I mean attachment wise.
- Give score multipliers to each team based on how successful they were on Breakthrough like in BF1. This feature is strengthening the feeling of the ultimate goal.
- Put static/glitch effects on the screen of those crossing the map borders like in BF4. With this, you can prevent border abuses. No need to countdown being five seconds even.
- Give gender option for all classes on both sides. E.g., Nato Support options are all female.
- Actually, it would be a different style if you make that deploy by approaching to the map on the deploy screen. The transition from holograms to reality is not a bad idea.
- Squad order doesn't appear on Game Mode Info.
- There's no indicator on Game Mode Info about how much one specific flag has been captured at that time, it just constantly flashes. You don’t even see which side is taking the flag.
- The person on F5 in Light Ground Transport can't peek outside, but in F4 it works, maybe it's a bug.
- You can't peek with the RPG.
- I think exiting the TOW is broke or something. It's either bugged or intentional, you can't exit it until it reloads.
- I know land vehicles and helicopters spawn on the map. But tanker and pilot classes are just basic needs to this game. Presence of these classes will cause player dedication to the vehicles they choose. They will think twice when they want to use combat vehicles just for transport. It's not just more immersive, but it is also better game design. Maybe if you choose a land or air vehicle on the deploy screen, and also if you get in that vehicle in the borders of the HQ, only then you become a tanker or pilot class. It seems that is the logical way. And no, this will not result to vehicle campings in the HQ.
- Extra points must be given for revive with a fully charged defibrillator.
- We should be able to see the Weapon Mastery Level of the enemy who killed us.
- We should see the class logos of the players who appear on the match summary.
- There's no taking back the placed C4. This should be so basic, maybe I didn't see it.
- Deployables like deploy beacons, motion sensors etc. should have more noticeable/audible sounds. This would just balance the game even more.
- There are no vehicle entry animations. Some might say these animations slow down the game, but that's not the point, that's not about that. Using vehicles against infantry is clearly an advantage as it meant to be. And that’s exactly why the game should not allow the player to use vehicles instantly. There has to be a risk. You should still be able to be shot at while entering vehicles. Perhaps there should be an exit animation as well.
- To be honest, I haven't been able to fully test this, but it seems, damaging different parts of vehicles doesn't break or malfunction specific parts. If this feature isn't there, please add it back. For example, tank tracks should be breakable. This would add to tactical gameplay. You can also add a track protection attachment, etc.
- Why wouldn't you bring back the one of the, if not the greatest game mod ever made (Titan is a tough opponent) to the BF6, which is the Operations? You have two maps for every city already. It's a great opportunity to dive into the Operations again. Now we have Escalation with BF6, and Operations along with the Escalation can be a dream come true. And yeah, I understand that Titan for BF2142, Rush for Bad Company, Operations for BF1 and now Escalation for BF6. But a man can only dream.
- Dynamic weather is one of the best things that old Battlefield entries has. It would just a missed opportunity for these maps, and a big minus for this game. I literally had my best BF4 match ever on October 25th in Gulf of Oman on Rush while on the attacker side. Sandstorm was the biggest reason of it being the best. That match was cinema. I mean a sandstorm in Siege of Cairo. Just think about how good would be clash in a severe snowstorm in Liberation Peak. Only then would it live up to its name and would be the peak.
- Everyone hopes for night maps in the future.
- And everyone hopes for naval combat in the future. After all, if there is no naval combat besides land and air, it is not an "all-out" warfare.
Wrong Parts
- Open Weapons mods need to be separated mods, not the other way around.
- Every mod needs a Closed Weapon version, please do not restrict it to just a handful of mods. Don't.
- You know that we can wait longer on Custom Search for what we want, right? Why do you feel the need to put us in a match as quick as possible, even that match you put us in is not the match we asked for? I assure you, this is worse than waiting for one minute or so. Please change that ASAP. We have to being put in the match that we specifically selected by Custom Search. This fix or change must be the first priority.
- This game running after the "modern gaming" UI trend. It definitely needs to be done again from scratch. Why do you insist on lateral design so much?
- Throwing grenade animation is still hilarious. You don't throw peanuts. Please slow it down.
- Shotguns has the quietest sound ever, and I'm playing with War Tapes V.A.L.
- Auto-deploy system needs to be like the old games. You treat players like toddlers again. We know we pushed space and set the auto-deploy. In the current system, you have to constantly keep the cursor on the target, or have to push space after the redeploy time is over.
- The darkness on Commo Rose screen is unnecessary. Commo Rose is solely for communication, it shouldn't be a downgrade to visibility or anything.
- Parachute speed is still too fast.
- TTD is still too fast. You just die immediately.
- Squad leader logo isn’t that prominent.
- Teammate revive countdown circle indicator should be thicker. It's barely seen in the heat of the battle. You know, when moving the mouse it can be overlook.
- Looking at dogtags part on stabbing animations is taking too long, it makes you vulnerable to attacks. It literally freezes you to death. Stabbing is dangerous from its nature, there's no need to make it more dangerous than it already is. BF4 dogtag animation time is flawless.
- As I said, BF Launcher is the Ninth Wonder of the World. Hope you change the entire menu design and make it more like (maybe even same as) BF Launcher. One can always hope.
- You cannot change to canted sights or changing the scope zoom without doing ADS. No one will press to V/B/T by mistake. That's just reverse quality of life.
- Reviving with defibrillator used to be more satisfying in old games. It may sound hilarious but that's one of the main reasons medic mains love reviving. To me, it was even more satisfying than killing the enemy. Now its animation moves so little it's as if you're poking soldiers with a defibrillator or giving a tiny kiss. The animation has almost no weight. And it should definitely take longer to fully charge. Charging time is the main problem here.
- I don't know how much work it needs or it requires completely changing ragdolls, however shotgun ragdolls, besides being so funny and make great Battlefield moments, it throws you literally onto ceilings. It makes impossible to revive.
- Sometimes when you got shot and down somewhere on the top, you slide down the entire hill by bouncing without stopping and you go out of the map. You literally dragged more than 50 meters when you are still downed. This makes revive impossible as well.
- Fall damage needs to be increased. Otherwise, combat roll mechanic would be meaningless. Fall damage on BF3 is way more punishing than BF6, and that game has not any roll mechanic at all.
- Change the visible player on the scoreboard to 16 instead of 18 and put Game Mode Info at the top of the screen. It's more or less like this, but you know what I mean. It’s not consistent.
- Range finders should be range "finders", not range adjusters. If you add range adjusters any way, at least make them specific to Battle Pickups.
- For my own experience, and I'm not that a good player, weapon mastery levels goes up so fast, they require ~5 kills. On previous entries, unlocking an attachment is requiring 10 kills. And honestly, it feels more rewarding and satisfying.
- Lightning needs a readjustment. Seeing inside from outside and outside from inside is nearly impossible. Even when you are inside a partly collapsed building, you can't see out through that big hole.
- All air vehicles have too short TTK, especially jets. Jets kill jets way too fast. Either the jets have too much dps or their maximum health is too low. Let's be honest, that “little clash” can’t even be called a dogfight.
- The lock on time on jets is way too fast. This makes shooting TOW and guided missile much much easier than it should be. Where is the challange in that? And a missile hits 650 damage. Considering that jets have 1000 health, 650 is way too much. There's not even a dogfight.
- Add more customizations to jets. They're pretty identical for everyone. Maybe you could consider bringing back the two-person jets. They are great and obviously more prone to teamplay. And has more gameplay variant.
- You did not just remove the lock-on missiles from air vehicles.
- Attack helicopter gunners' 30mm chain gun is too powerful against other helicopters. It burns like 80% damage with one load. Balancing is urgent it seems.
- IFV painted lock-on missiles are pretty, and I mean “pretty” exploitable, because they are one-shot to the air vehicles and practically unavoidable.
- Reduce the sledgehammers' destruction affect. Regular soldiers are not Hulk or any other super heroes. Can't you do it more like in The Finals? Increasing the require number of hits to four won’t do it. That’s not the ideal way. And I know it requires a lot work, and maybe a readjustment on destruction system, but then what’s the point of adding a sledgehammer right?
- Weapons need to start with iron sights not with Holo. Holo should be an unlockable attachment.
- Iron Sights should be 5 points on Sniper Rifles like every other weapon, there is no need to punish Sniper Rifle players this much.
- On the deploy screen, the spot where the player died should have a more prominent color, like orange or yellow.
- Rappels should be usable by continuously pressing the button, as if getting into a vehicle.
- When you play Conquest on Liberation Peak, if you deploy as a NATO soldier on the C flag, you'll likely deploy on that castle tower thing (I don't know the exact name), and be directly vulnerable to attacks from the Pax Armata side. You'll become easy prey for scouting. Basically spawn kill. Make it spawn point further, behind of that rock and that's it.
- When you play Conquest on Siege of Cairo, if you deploy as a NATO soldier on the A flag, you'll likely deploy on the left side of the A flag. That makes you close to Pax Armata HQ more than close to A flag. Normally you should be deploy on the right side of the A flag.
- Flag boundaries on Breakthrough can be wider, this way it could give that struggle and tug-of-war feeling more.
- Please remove or change that going nowhere stairs in the buildings.
- Breakthrough is still unbalanced, especially on Liberation Peak, and on the first sector.
- Put some camera shaking while climbing the ladders.
- You can add an animation for firing the mortar.
- You shouldn't revive the people out of the boundaries. In previous games it’s related to where the alive one is. It has to be other way around. Or the more logical way, both. If they are out of the boundaries, alive ones cannot revive the others. And if someone is out of the boundaries, they should be unrevivable.
- To me, 15 seconds for double-tap spot a little extreme. 10 seconds seems enough, don't you think? I guess not.
- Adrenaline injector does not affect the running speed while knife is in your hand.
- X95 BRE practically does not work at all.
- Cooldown time for the new recon drone already starts, although the current recon drone hasn’t broken yet.
- Why are you forcing to deploy during the beginning of the match? Let players choose for themselves. Let's meet in the middle. Put a "Ready" or usual "Deploy" button on the squad screen and it's done. If players don't press it, don't deploy them forcefully.
- What is with this construction sites obsession? Yeah, it’s easier and open to surroundings, but don’t overuse it please.
- The static revive animation when you're not dragging your teammate looks so unnatural. Put an extra animation or change the speed of the revive according to dragging or not dragging at the moment. If you'd do that, as you'd guess, the speed of the revive should decrease if the player is dragging the teammate at the moment. Current revive time is great, so not dragging speed could stay the same.
- People know and understand why you did reduce splash damage too much, but like I said, it's too much. Maybe you can reduce the maximum number of rockets to five from six, and reduce the maximum number of C4 too then increase the splash damage. And it wouldn't upset the balance of destroying tanks with Engineers. Because it's a teamplay based game and Assaults are in charge of stopping the repairing Engineers, Supports are in charge of providing more RPGs to Engineer and vehicle destroyed, mission accomplished. The team saves the day. Angel does it again.
- Passive health regeneration is not faster than Road Runner anymore, yes, and appreciate it for that. But it’s still quite fast. Five-second delay and ten seconds for full recovery, thus fifteen seconds is the bare minimum system.
- Uncharged defibrillator revives should revive the players with 20% health. Because auto health regeneration speed is still pretty fast. But the main problem is 50% instead of 100% is not that of a big deal. Supports revive teammates by uncharged defibrillator in risky situations. And being revive with 20% health makes the critical situation is still ongoing.
- AH-64 fills most of the screen in first-person and you can't see anything. I know it’s real helicopter, but yep, that’s my gripe about this.
- The helicopter controls are still not quite right. Just look at BF3 and BF4. Being fun is more important. I’m not saying "It needs to be exact same". Why would it be? It must be even better than them if it is possible. BF4 came out in 2013.
- There must be a little indicator for drivers that says the vehicle is being repaired, because right now it's hardly recognizable on first-person. And because of that, some people just goes away with half vehicle health.
- Don't you think that still being able to do ADS while sliding, jumping and while in the air feels off? Additionally, being able to only use hip fire while sliding and jumping forces you to constantly change your playstyle, and this way you can prevent unwanted repetitive combat more and more. (And I know you said you balanced sliding and jumping more.)
- Suppression should be buffed. LMG's having extra suppression on effects on Sniper Rifles is a great idea. LMGs are effective on long-range just like Sniper Rifles, and this way it would fit rock-paper-scissors game design. Suppression with LMGs must cause much more sway and flinch on Sniper Rifle users. And other weapons should also cause normal flinch.
- Being suppressed should have more visual effects, like a blackout or distortion around the edges of the screen.
- Sniper Rifles should have glint only for 4X and above scopes.
- The redeploy time needs to be a bit longer. Right now, you die, wait two seconds, then skip and you're ready to redeploy.
- Most Conquest matches end with a big gap between ticket numbers.
- Make the time to capture flags in Escalation longer. Escalation is such a great mode, but it ends very quickly. Don't you guys remember the feeling of the end of an hour-long Operation match? Or the endless Frontlines matches?
- You are banning people even for slight insults and slang. Or hell, even for saying GG/EZ. Is this game for 3+ or something? ESRB and PEGI say otherwise. ESRB says Mature 17+ and PEGI says 16. And to clarify, GG/EZ won’t hurt even the 3-year-olds. Did you even know that one of your weapon charm says EZ? Later addition, you warned a dude for saying “Nice objective play”. I don’t know what you are doing in your office anymore, this has to be a joke. Remove the chat log at this point (exaggeration, just in case).
- Fix the netcode. Everyone perpetually shooting people already behind some cover.
About Gameplay
- Isn’t the gunplay still beamy? Especially for the SMGs, the weapon class that are expected to be particularly effective in close-range combat.
- Assault class second primary still has slightly a bit much ammo.
- Carbines meant to be the weaker Assault Rifles, but for some reason they are far too strong from they meant to be.
- Shotguns are inconsistent.
- Explosives found on the map, such as the classic red tubes and fire extinguishers, are useless. If they were bullet sponges this'd still be acceptable, but the problem is that, their explosion takes a long time, and it's not under the player's control. Pace of the game is faster than previous Battlefields, but on the other side explosives gone completely reverse direction. They are definitely not suited for tactical playstyle. Just look at BF4 explosives. Two shots and everywhere is gas. Practical, tactical and useful.
- Slow down the flick. And maybe also give it a little cooldown to it.
- One of the most important one, the auto-spot needs to go, period. By auto-spot, I don't mean Aim-Spot signature trait that Recons have. I mean auto-spot as other classes, auto-spot for player only. Let's call it auto-selfspot. I know it's invisible to your teammates, but you shouldn't be able to see it either. This is just babysitting. The player doesn't even need to see the enemy, the game shows it to them.
- This should be the same for Spec Ops training path Level 1 ability, Gadget Awareness. Auto-spot enemy gadgets is just wrong. Empty spot should be appeare but you have to mark them for teammates.
- You should reduce a little bit the recoil for DMRs, And make M39 gives 35-40 damage like SKS and make SVK gives 50 damage like RSC 1917.
- Sweet Spot is a feature that's just as dumb as marking when you're down or even dumber. No one does this intentionally. It feels unbalanced, more importantly unskillful. I even feel bad when I kill with Sweet Spot. Actual skill is being able to shoot the enemy second time or killing with the direct headshot. But one thing, I couldn't really test what I'm about to say but if you add sweet spot no matter what, at least you can make it just for Recon class.
- It would make much more sense gameplay-wise to be able to only get supplies from squadmates.
Humble Suggestions to Dear Developers
- You might consider giving the supply pouches to the Assault class. This could improve the teamplay of Assault. It'd be like BC2 and BF3 system's colliding. I know you don’t want exactly this, but its just a thought.
- You might consider changing assist as kill to minimum 80 or more damage. It seems 1/4 health is still too much for a kill. 3-4 bullets easily means 75 damage. That's too easy.
- There are three animations for the knife, one of which is stabbing. Right-click is empty. Maybe you could assign the stabbing animation to right-click (or vice versa), which would be a slower but more powerful attack. It would add a bit more depth to the already great gameplay.
- On top of that, it can be like while left-clicking only works for normal slashes, and you have to right-click in order to get the dogtags.
- Maybe the ATV driver would be able to pull out the secondary weapon when the ATV goes under a specific speed.
- As I said before, passive health regeneration is still fast and this makes Support class insignificant. To prevent this, you can adapt GTA health system into the passive health regeneration system. It would be like you heal quickly until half, and then it slows to BF4 speed. Or it would work this way just with the Assault stim. Because most people forget to use it. And you know, because you would want Assault to be aggressive. In this way, the stim would be as important as a real Class Locked Tool.
- Or maybe you can change passive health regeneration speed from mod to mod and map to map like total player count.
- Shouldn't it be better if when one team took all the flags, there's a thirty-second countdown starts for attacking the base of the enemy team. Let's say the attacker team has 100 tickets and five minutes to take down the enemy base. And when they accomplish that, a missile completely demolishes the opponent HQ, and match ends with an epic scene like BF1 blimp explosion and crash. This can be way cooler than just that end the round in one minute when all the flags are captured.
- Enemy marks' not being class logos is great. Marking sound from the player character shouldn't specify the class of the enemy either. You added to this game class appereance distinctions and this should where the talent coming into play. Players should identify the enemy's class themselves and roll with that. But there's a problem, and that is auto-selfspot. My advice is that; auto-selfspot for other classes should removed completely and Aim-Spot as Recon signature trait should change to this auto-selfspot. So with that Recons should still mark the enemy manually if they want to them being visible to teammates, but as a trait they will see that hollow enemy marks while just aiming down sights. The neat part is here, Recons can have a trait that can detect the enemy's class. As I call, Class-Spot mechanic. You might wanna do this based on the distance. Let's say Recons can identify enemy's class up to a maximum 100m range and of course magnifiers will get involved also. My advice is Sniper training path should have also the Class-Spot alongside with Aim-Spot. Thus if they do double-tap spot they will identify the enemy's class. Otherwise double-tap spot is same as others. I think that's a great change and a great feature to Recon and will make Recon more appealing. Because let's be honest, in your way it's not even should called trait. At best it could be called quality of life feature. It's just one less button press, and makes the game just more casual. I can't say "Add target detector and make Aim-Spot depending on it." because infamous open weapons.
- Day-night cycle would be the coolest thing ever. Night atmosphere on Empire State, Manhattan Bridge and Siege of Cairo, flying and dog fighting with jets when the dark comes to Operation Firestorm. Just visualize it dear developer, visualize it.
- You can easily make money by adding various national military uniforms. It's a win-win for everyone. Actually, of course I don’t want to be able to change uniforms at all. But knowing you add various skins no matter what happens, makes me sacrifice something. This way at least you will add really grounded skins, unlike yours.
- Some gadgets, tools and weapons that can be added from older games and some completely new ones; teaser gun, ballistic shield, electric wire, barbed wire, electrical barbed wire, medical gun, crossbow (that would be great), bow, explosive arrow, bear trap. A flame thrower as a Battle Pickup sounds epic.
- And make the season maps generally large. Not your meaning of large, real large. And filled with a bunch of stuff as well. Not just large but empty areas.
- For extra, because you already talked about Battle Pickups, challenges, etc. I didn't include those.
And lastly, why isn't this game supported in Turkish? Why, exactly why? Dear DICE and other Battlefield Studios developers, I need to remind you that 24,000 of BF1's 205,000 reviews on Steam are currently in Turkish. One in every 8.5 people speak Turkish. Turkish is the third most used language for BF1 reviews, after Chinese and English. It's in fifth for BC2, BF3, BF4 and BFV. And it's funny that it's in eighth for dearest BF2042 and it's one of three languages with mostly positive reviews. But when you look at it, it turns out there's absolutely no Turkish language support for this series except for BF1. After all this, there's still no Turkish support for BF6, it sounds like a bad joke. You know what's the funniest thing is? Even there are absolutely no regional pricing or language support for Turkish community, Turkish became the 10th most revived in Steam for BF6 while Turkish economy in this situation. Shall we look at other supported languages? Interestingly, Traditional Chinese 11th, Japanese 12th, Italian 13th, Latin American Spanish 16th. Arabian is not even in the list and list covers top 21 languages. Probably it sounds like harsh criticism, and even if so it would be a deserved one.
I think that was it. It took a couple of days and nights to write this. I hope I could help. Thank you for your time, appreciate all of you for your hard work. This was a pleasure.