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S4K_HeadhunterEx's avatar
S4K_HeadhunterEx
New Vanguard
5 months ago
Solved

Give the Assault another class ability

The stim pen is absolutely useless and selfish at the same time. Please give the Assault a gadget that gives the squad/team a benefit. The Assault feels like an inferior class compared to the rest.
If he would not have the spawn beacon, the assault would be completely superfluous.

  • ASSAULT signature gadget will change to “deploy beacon”. Weapon debuff will delay health regen. Signature trait will remain as mission focused (faster objective progression, quicker out of combat cooldown which allows faster allies respawn). The tip of the spear, this class is our most numerous, the first to engage enemies, and take objectives faster adds to its versatility to advance but also the best at creating spawn points to allow his team traverse faster and safely

    Gadgets will change; keep weapon sling, flash breach, move Interceptor system (anti grenade and anti missile) here. Should consider adding chest plates, and bullet proof shields. launchers like (HE, incendiary, smoke) and incendiary shotgun will be removed from gadgets and added to weapons underbarrel options. Ladder will be moved to recon

    FRONTLINER will gain the ability “drill sergeant” this will boost reload speed and movement speed. Initial skill will change to extra grenades, +2 to throwables (except pouch and medic kit). Next skill will change to “agile shooter” this will reduced ADS penalty to movement speed while shooting and moving). Final skill will remain as “quick recovery” this will boost health regen rate). This path will focus on prolonged confrontation and being ready to engage with minimum down time.

    SQUAD LEADER will gain the ability “drill sergeant”. Initial skill will be “pistoleer” this will increase sidearm dmg on chest and head. Next skill will be “defense focus” (improves gadget performance and range). Final skill will be “lead by example” boost dmg and score points to squad members who are capturing objectives set by squad leader or are near him. Im still working on this path but focus on commanding and improving squad mates. Sidearm specialist

    For full rework check: https://forums.ea.com/discussions/battlefield-6-general-discussion-en/classes-fix-update/12657837

3 Replies

  • Personally I would like them to just make the becon, assaults signature gadget instead of the injector and make his ability "drill sergeant" boost on reload, cooldown for weapons and gadgets on  nearby allies

    Suggest to fuse frontliner and breacher for a more solid class and add squad leader as the second path so its more in line with it

    Ps injector is more of a support ability

  • S4K_HeadhunterEx's avatar
    S4K_HeadhunterEx
    New Vanguard
    5 months ago

    That sounds about right. Turning the spawn beacon into his ability is indeed an interesting idea. By "ability," do you mean one of the Squad Upgrade steps? That also sounds like a good approach.

    However, if you move the beacon to his signature gadget, wouldn’t he need another gadget to fill the empty slot? I wouldn’t want him to lose any value, so removing the stim would need to be balanced by adding something else?!

  • ASSAULT signature gadget will change to “deploy beacon”. Weapon debuff will delay health regen. Signature trait will remain as mission focused (faster objective progression, quicker out of combat cooldown which allows faster allies respawn). The tip of the spear, this class is our most numerous, the first to engage enemies, and take objectives faster adds to its versatility to advance but also the best at creating spawn points to allow his team traverse faster and safely

    Gadgets will change; keep weapon sling, flash breach, move Interceptor system (anti grenade and anti missile) here. Should consider adding chest plates, and bullet proof shields. launchers like (HE, incendiary, smoke) and incendiary shotgun will be removed from gadgets and added to weapons underbarrel options. Ladder will be moved to recon

    FRONTLINER will gain the ability “drill sergeant” this will boost reload speed and movement speed. Initial skill will change to extra grenades, +2 to throwables (except pouch and medic kit). Next skill will change to “agile shooter” this will reduced ADS penalty to movement speed while shooting and moving). Final skill will remain as “quick recovery” this will boost health regen rate). This path will focus on prolonged confrontation and being ready to engage with minimum down time.

    SQUAD LEADER will gain the ability “drill sergeant”. Initial skill will be “pistoleer” this will increase sidearm dmg on chest and head. Next skill will be “defense focus” (improves gadget performance and range). Final skill will be “lead by example” boost dmg and score points to squad members who are capturing objectives set by squad leader or are near him. Im still working on this path but focus on commanding and improving squad mates. Sidearm specialist

    For full rework check: https://forums.ea.com/discussions/battlefield-6-general-discussion-en/classes-fix-update/12657837

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