This is completely unexpected, but there's this graphics setting called "High Fidelity Objects Amount" that weirdly enough seems to impact quality of the sounds you're hearing. I changed it to Ultra and immediately noticed an improvement in the directionality of the sound and the loudness of the footsteps.
If any of you have similar issues could you try this and post it here if this works for you?
I spent a lot of time creating the right settings to optimize the sound to hear footsteps in three ways; volume, direction and distance. I play Redsec mostly and hearing where enemies are and how they are moving in relation to yourself is crucial gameplay. I use Steelseries Sonar with Arctis Pro Wireless. Here's the comprehensive guide to set this up:
Steelseries GG engine settings: DTS HEADPHONE: X V2 = Off important conflicts with Sonar Spatial Sound and Windows Sonic for Headphones Equalizer = balanced (everything 0) Voice Limiter = off
Windows settings for "Arctis Pro Wireless Game": Format = 2 channels, 16-bit, 48000 Hz Volume = 100 Spatial sound = Windows Sonic for Headphones
VERY IMPORTANT!!! Setting this to ULTRA is probably the most important setting as it will make the game give you MORE SOUNDS. This is the number one issue to why most players are experiencing footsteps or other sounds not loading/queueing (can't hear them) as other sounds take up the space due to ingame prioritization for immersion.
Volume: Master Volume = 100 Sound Effects Volume = 100 Music Volume = 0 Menu Music Volume = 0 Commander VO Volume = 20 Soldier and Campaign VO = 20 UI SFX Volume = 20 Hit Indicator = On
Configuration: Sound System = 3D Headphones Headphone Width = 75 Audio Mix = Night Mode
Steelseries SONAR settings and guide: 1. Go to Sonar tab, then under Mixer "Game" to enter mixer settings for game. 2. Search for PRESET "CS2 Pro Preset", select then duplicate. After that add it to favorites (check the star icon) 3. Equalizer should be activated now, and the column titles should be "immersion", "footsteps", blank then "footsteps" and blank again. 4. Now you need to manually configure for optimizing sound for BF6 Redsec footsteps:
You need 10 dots to configure, if you don't have all 10 active, take your cursor over the white line and there will be a "+" sign, click it to add. 10 is the maximum amount. Use this setup for each of the dots: 1) high pass, 0 db, 130 Hz, 0.5 Q 2) peaking eq, 8 db, 200 Hz, 1.5 Q 3) peaking eq, 8 db, 350 Hz, 2 Q 4) peaking eq, 8 db, 2000 Hz, 2 Q 5) peaking eq, -6 db, 2990 Hz, 10 Q 6) high shelving, 8 db, 4000 Hz, 0.707 Q 7) peaking eq, 7 db, 5120 Hz, 10 Q 8) peaking eq, 7 db, 6470 Hz, 10 Q 9) peaking eq, 7 db, 7700 Hz, 10 Q 10) low pass, 0 db, 9500 Hz, 0.707 Q - Note: FPS games have no critical information (like footsteps) above 10 kHz, this low pass-filter will cut a away a lot of noice for a "cleaner sound" to make the mid-sounds (like footsteps) stand out more. I prefer 9.5 kHz, you can increase by 500 Hz up to max of 12 kHz for personal preference.
Bass = 0 Voice = 0 Treble = 0
Spatial Audio = Off Important confilcts with Windows Sonic for Headphones Smart Volume = Off Important conflicts with Night Mode ingame settings Volume Boost = Off
You can improve sound quality and performance by connecting an optical cable from Arctis Pro Wireless base station for sound in from PC to increase format to 24 bit instead of 16 bit.
I hope you like it! Let me know if you've made improvements on this or have found something that works better.
There are some people that do mention that they hear footsteps quite loudly. One thing they seem to have in common is that they often use third party applications to modify the sound output.
Scout mode is specifically designed to modify sound in a way that amplifies footsteps and other sounds that could give you a competitive advantage.
I've also heard some of these people mention that they use a Steelseries headset, so presumably they are also using its Sonar Virtual Surround.
That shouldn't be necessary though. If this game had proper sound design, even regular stereo sound would be more than plenty to accurately perceive sounds in a 3D space.
The problem is that it's not a hardware issue. There are other games, even previous Battlefield titles that have footsteps sound that I can easily and precisely track in terms of position, distance, directionality, verticality, etc.
I didn't mean to suggest that you should crank up the volume to ear damaging levels, but if you're going to listen to something that has a high dynamic range, then you do need to have enough volume to perceive the loud, but also the quiet sounds.
When it comes to IEMs I've noticed that they require you to be much more careful with the volume. Because the sound source is inside your ear channel, so there's no room for it to dissipate, before it reaches the ear drums. So the chances of you accidentally getting hearing damage is greater than if you were using headphones or speakers at comparable volume levels.
I am using external SoundBlasterx G6 and turned on its Scout Mode which makes me hear everything clearly such as enemy foot steps, changing clips, vehicles coming etc. In game I use the War Tapes.
I've been complaining about the sound in this game since playtesting it. The sound design desperately needs a lot of work, and I am counting on them to fix it. Hopefully sooner, rather than later. Footsteps, tanks, helicopters, any vehicle, can just appear out of nowhere without making any sound at all. Sometimes I can barely hear them. Even when I hear any of these things, I cannot tell the direction they're coming from. I've died so many times because of this, it's ridiculous. This was the biggest play tested Battlefield game in history, with multiple studios working on it, yet here we are dealing with sound issues, among other things.
In ear monitors (IEM) are the best for positional audio in multiplayer games. I've used inexpensive $20 Salnotes Zero IEM and they blew away $200 Sennheiser HD 560 S and $300 Beyerdynamic DT 900 PRO X headphones when it came to position audio.
Does the inexpensive IEM sound better than headphones? No! Do IEM have better positional audio? Absolutely!
Unfortunately IEM stretch out your ear canals so I don't consider them good for your health. Cranking up the volume in headphones to hear footsteps also isn't good for your health.
I've moved on to surround sound speakers to help protect my hearing. Keeping them at a reasonable volume.
Yeah great for PC. What about consoles? I play on Xbox.
I can hop on BF2042 for Xbox RIGHT NOW and reliably and consistently hear enemy vehicles and enemy footsteps. I assure you this was not the case when 2042 went live.
I played 2042 for the Road to BF6 skins and I was shocked and impressed by how good the enemy footsteps and enemy vehicle sounds were a just couple months ago. Well done DICE! Now please do the same with BF6.
I must have 30 to 50 deaths a day as a direct result of enemy tanks appearing inches away next to my infantryman in areas where seconds prior there was no tank. My first hint of an enemy tank being inches away in the tank blasting me or running me over The same goes for enemy infantry.
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