TriassicStan
20 days agoNew Rookie
I'm quitting BF6 until you can fix the game
Technical Problems
- Poor hit registration
- Bad netcode (delayed damage output and/or recognition of damage dealt until 30s later)
- Getting killed through/behind indestructible objects.
- Game crashing
- Framerate drops
- Phasing out of maps
- Increased damage vulnerability for MBT pre-order skin (known issue to devs)
General Problems
Poorly balanced weapon system
- Immediate bullet damage drop-off.
- Increase 33 dmg guns to 34 dmg.
- Heavily extend range before dmg drop-off occurs.
- Irritating recoil that negates settings and can’t be corrected through attachments.
- Increase efficacy of double-port break and classic vertical attachments.
- Reduce required grinding for weapon attachments and ammo.
- M250 needs redesign.
- Less accurate than KTS, less powerful than M240/60, and less mobile than M27 IAR.
- Increase to 29 dmg, 700rpm.
- Increase stability at range.
- Increase default capacity to 75rd
Terrible MBT gameplay
- Fix broken splash damage/MBT weapons
- HEMP does 33 dmg at enemy soldiers’ feet...defeats the entire purpose of the round.
- CAN doesn't even kill people past 15 feet. Why.
- Make tanks harder to kill (please read till end of "improve game balancing")
- Increase HP to 1400.
- Replace Reinforced Armor with ERA. Add to hull sides.
- Does not affect AP rounds
- Reduces RPG-29 dmg by 25%
- Reduces HEAT/RPG dmg by 75%
- Reduces HEMP dmg by 90%
- Can be repaired
- Reduce RPG and M136 damage to MBTs
- Turret: 100 / 235 / 350
- Hull: 140 / 280 / 470
- Reduce M15 damage from 770 to 600
- Disable C4 damage vs tanks
- Improve game balancing
- Remove APS
- Add weakspot on turret ring that suffers 600 dmg from RPGs
- Increase engineer RPG capacity to 6 and slightly reduce reload time.
- Add tandem RPGs and concussion missiles.
- RPG-29: deals 175/350/550 (turret) and 200/470/750 (hull).
- Concussion Missile: slows HP regen for 6 seconds and prevents main gun use for 2.5 seconds.
- Enable the Glaive to fire at both ground and air. Increase capacity to 5.
- Extend tank respawn time.
- Nerf spam-repairing.
- Limit active repairs to 1-2 players.
- Shift focus to repairing ERA and tanks that are at low HP.
- Increase MBT health regen rate as combat engineer.
- Increase utility of CAN rounds.
- Moderately increase starting MBT ammo capacity.
- Add engineer class trait (for anti-armor path only) that makes mines harder to spot.
- Eg. footsteps in MW2
- Add “disabled status” for tanks at 20% HP: unable to move, regen ammo, or use abilities unless repaired.
- Add TOW option to ATP.
- Reduce the intensity of visual smoke that is generated when RPGs strike the tank.
- Confused class system (arrow means "move to")
- Gadget awareness
- Spec Ops ➜ Combat Engineer
- Missile intercept
- Support ➜ Anti-Armor
- Reduce vulnerability to bullets
- “Defense focus”
- Medic ➜ Fire Support
- Claymore
- Add to Support class
- EABF2 seeker tactics ➜ Spec Ops
- Lock repair tool and defib to one path within their respective class.
- Change Engineer (anti-armor path) active ability
- RPG-29
- Concussion rocket
- Poorly balanced matchmaking and no competitive modes
- It should not be such a common occurrence for one team to steamroll the other.
- Add competitive modes to attract high-skill players.
- Improvements to Game Modes / Maps
- Need more, higher quality maps
- 11 maps in Dec 2025
- EABF2 had 18 maps
- Halo 4 had 25 maps
- OBJs are too destructible and gameplay/strategy is kinda stale
- Bring “casual” version to Rush and Escalation. Increase bot skill levels.
- Reduce player respawn time to 5 seconds (from 7 seconds).
- Add more vehicles to Breakthrough...
- MBT or IFV to Eastwood defense stage 1
- IFV to Siege of Cairo defense stage 1
- IFV + MBT to Cairo defense stage 2
- IFV + MBT to Liberation Peak defense stage 1-2
- IFV to Liberation Peak defense stage 3-4
- Remove the heavy focus on battle royale and battle pass.