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Ze_Big_D's avatar
Ze_Big_D
Seasoned Newcomer
1 day ago

Interdictor buff idea. It needs it.

As per title. The new sniper feels amazing, and I am willing to bet my life's savings that the vast majority of players that have used it a lot feel like it is missing something. There are too many trade-offs for the hard hitting sweet spot damage. Most decent snipers don't have time to just sit on a hill at the ideal range and stay there the whole time. We try to capture, shoot at pilots, be aggressive, engage in cqb, and because of that we always aim for the head. 

Here is what I suggest:

The extreme-range / anti-materiel sniper

Something like:

Interdictor:

  • 120–150 m sweet spot
  • 1050–1100 m/s velocity
  • very high penetration
  • meaningful damage against light vehicles
  • maybe increased damage against aircraft
  • terrible ADS
  • terrible fire rate
  • 5-round magazine
  • no ADS bolt

Then suddenly the weaknesses make sense.

You're trading:

handling + fire rate + magazine + mobility

for:

range + projectile performance + penetration + anti-materiel capability.

 

That's a real trade.

Thoughts?

3 Replies

  • AnEejit's avatar
    AnEejit
    Rising Hotshot
    3 hours ago

    Adding in an ' anti-material ' round for the interdictor only that deals extra damage to all vehicles, light vehicles more than heavy vehicles. 

    Add in a weak spot ( engine ) on light vehicles that when shot are temporarily disabled. When within the guns sweet spot it deals full damage and disables for longer. 

    The same weak spot is on heavy vehicles too, however the shot can only be within the guns sweet spot to temporarily disable it.   

    Would make a fine addition to my ammunition type concept list. 

    Ammunition and attachment combos: concept/suggestion. | EA Forums - 13373023 

  • Ze_Big_D's avatar
    Ze_Big_D
    Seasoned Newcomer
    5 hours ago

    Yeah. I think the devs mentioned somewhere that it would be a good rifle to deal with pilots or aircrafts or something. If not for the damage to vehicles being increased, then it would need a velocity buff, because it is really hard to snipe pilots. Especially if considering the firing rate, any other sniper is better at this point for dealing with pilots. 

    I thought about the potential for many snipers shooting at say an IFV and them not being able to do much about it, but let's say it did 50 dmg vs an IFV, you would need 20 shots to down it. Realistically, that's most of the ammo a sniper carries, and time-wise, that would take like a minute of constant shooting. If the IFV and gunner (and potentially engineers repairing) can't deal with that, I am not sure they'd survive 1 engineer with 3 well placed rockets. I still do not see it as overpowered in that case, but I can see the that there may be more to it. If the damage drops at distance against heavier things like the IFV, it could find a good balance.

    And I was thiniking along the same lines with aircrafts. Honestly, that would make for such good gameplay. 6 shots on the interdictor takes a while, actually, so it's not like you would immediately just down a little bird, so I think it makes for an interesting and balanced option other than the usual sniper rifles. 

    Thanks for sharing your thoughts :D

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    1 day ago

    First, I really agree the gun is not bad but the case usage is too small. At the right range, this gun is deadly in the hands of a baby, but as you say, snipers don't stay at that range. It's almost a sniper rifle for non-snipers, except the range finder unlocks at level 38, and non-sniper players are not gonna know when they're 130m from their target. Also going for body-shots with this gun is learning all the wrong lessons for switching to other sniping rifles. 

    I'm not sure I like the damage against light vehicles, although I guess it depends on how big said damage is; the issue is that land vehicles would have little counter play and means of evasion (it's not hard sniping an IFV at 200m away in the open). 

    But more significant damage against aircrafts would make this gun VERY interesting. Make it 100 damage against a chopper: that's still 5-7 shots against a mini bird, so not overpowered, but at least significant. And choppers CAN just fly away. 

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