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Bloodychalk00's avatar
Bloodychalk00
Seasoned Newcomer
7 hours ago

Is dice working on solving weapon balance?

Weapons that's too OP: TR-7, SCW10, this two weapons are dominant in close range combat, fast rate of fire with just a BTK of 3 , result in a insane ttk around 160ms

while some weapons like UWP40, pw7, SOR556MK2, ak205 has nearly twice the ttk as TR7 and scw10.  Their precision are mostly useless due to map design and poor ttk/btk

and some data of all players from XiaoHeiHe, a very big Chineses social media platform about gaming:

TR7: avg kpm:1.55(the craziest one)

SCW10: avg kpm:1.30

========just look how big the gap is ↑↓==========

UMG40:avg kpm 0.85  (isn't this hilarious?)

pw7a2: avg kpm 0.91

ak205: avg kpm 0.85

 

2 Replies

  • BoooLv's avatar
    BoooLv
    Rising Traveler
    7 hours ago

    I see you are talking about guns you don't understand, you pull up some data, you cant preform yourself.

    TR-7 is the most balanced gun in game yes high dmg fast time to kill, but take play with it, it has high recoil its hard to control, learn it and its a beast.

    ak205 is a pee shooter low damage low recoil. Easy to control nothing to learn just mouse 1.

    while TR-7 is hard to use in range over 50m, guns you mentioned is easy to use at that distance.

    SMG's in general are strong there are no bad SMG in game. all SMGS need is increased, dmg drop off. so its not viable on 100-150m

    But the strongest gun class which takes place of AR and Carabines are LMG, LMG in this game is all arounder low skill ceiling, easy to learn easy to use, high ttk, and no recoil. Usable at any range.

     

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