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Achillez1990 wrote:If they are not going to allow PC players to turn off cross-play I kind of wish they remove the option to turn off cross-play all together, and rather focus on balancing the inputs as good as they possibly can
They tried 4 years to balance it in 2042. They cant do that because its like balancing a motorboat and a sport car.
Achillez1990 wrote:Changing the recoil is just not the way to go to balance the different inputs in my opinion.
So how would you ballance one input when recoil is controlled by a thumb with other that is controlled by a whole hand?
Controller is meant to be played while being relaxed so it needs to have those nasty assists. The input are totally different. So thanks to enforced crossplay with have a relaxed people on couches playing behind a 65 inch tvs vs mnk players in "battle position", fully focused on a much smaller screen. Tell me how to balance it?
Luke88gw wrote:So how would you ballance one input when recoil is controlled by a thumb with other that is controlled by a whole hand?
Controller is meant to be played while being relaxed so it needs to have those nasty assists. The input are totally different. So thanks to enforced crossplay with have a relaxed people on couches playing behind a 65 inch tvs vs mnk players in "battle position", fully focused on a much smaller screen. Tell me how to balance it?
Many mouse and keyboard players are not able to properly control the recoil in BF6, however any controller player can easily control it with the reduced recoil. I tested both inputs during the beta. I could clearly feel the difference and the recoil was way easier to handle on a controller. The recoil is in the game for a reason. Now you are basically removing a game mechanic for controller players.. which is obviously not good for the game, and especially not good for the balance of inputs.
No, a controller is meant to be played with. What input you are using does not determine how sweaty or relaxed you are as a player. There are plenty of sweaty and good controller players, and plenty of relaxed and casual mnk players. Regardless you can not balance the inputs based on how relaxed or sweaty the players are. You have to balance the inputs based on its potential.
I agree mouse and keyboard is easier for a completely new player to use, but it is much harder to master.. because controller players has aim assist.
Luke88gw wrote:Tell me how to balance it?
The current aim-assist system in BF6 with the same amount of recoil for both inputs would come a long way. The aim-assist can be very slightly adjusted one or the other way when we get more in game data after the release, but the recoil should remain the same for both inputs.
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