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BrekMarb's avatar
BrekMarb
Seasoned Adventurer
7 hours ago

Just read an article about Season 2...

I just read an article with Phillipp Girette (series producer at DICE) and he said:

"We don't want to spoil too much yet, but we've heard the message very clear," Girette said on the topic of players wanting larger maps.

No, no you didn't...you now come across as a freaking liar!  You're a big reason this game is crap!  You haven't listened and you're an ignorant buffoon if you think we believe anything you, or anyone else at EA/DICE says about what they're trying to do.  You've lied to us soooooo many times that we don't believe anything you say.

We've been begging for bigger maps since the game first came out.  You blew us off.  So, WE DON'T BELIEVE ANYTHING YOU SAY ANYMORE....hence why you're player count didn't bump up much for Season 2.

Keep creating skins and developing REDSEC because clearly you know that's what we really want (sarcasm).  God!  How stupid can you people be???

We DON'T want new skins!  We DON'T like REDSEC!  

We WANT you to fix the things that are wrong with this game!  How many times do we have to SCREAM that?

Fix the size of the maps...fix the OP-ness of consoles/controllers...fix the netcode...just freaking fix those things...please.  Yet you want to spend all of your time creating crap for REDSEC and creating 17 different new skins...and it's NOT fixing the problems with the core game!

If I were the head of EA, I'd fire every last one of you for the pathetic job you've done with BF6.

E V E R Y.  L A S T.  O N E.  O F.  Y O U ! ! ! (I might keep the janitor though...)

1 Reply

  • Twordy's avatar
    Twordy
    Seasoned Ace
    3 hours ago

    A TREMENDOUS LIVE SERVICE that is failing hard on the old playerbase after all. Season 2 dropped 1 map so far. Nothing has been fixed after 4 months since release—same old bugs in all the game builds. No clear explanation so far. Broken menus, glitched UIs. In-game balance went south.

    BrekMarb wrote:

    Keep creating skins and developing REDSEC because clearly you know that's what we really want (sarcasm).  God!  How stupid can you people be???

    REDSEC does not need any development... mode needs balancing, and bugfixes. I would rather play a pure infantry version of RedSec and witness more heavy vehicles in the main Conquest-like modes. Solos, Trios, and proximity chat, please for RedSec. Remove OP one-shot one-kill cannons from RedSec. 

    BrekMarb wrote:

    So, WE DON'T BELIEVE ANYTHING YOU SAY ANYMORE....hence why you're player count didn't bump up much for Season 2.

    Big buck mentality. Nothing will change. Devs already moved to the next project; the release cycle is all about making profits.

    BrekMarb wrote:

    Fix the size of the maps...

    Not the best compartmentalization of the CQB parts of the map. The readability of objects in the game is not the best, with slightly too much visual clutter. Playable zones prevent you from flanking the enemy. Not the best incorporation of heavy vehicles and transport vehicles in vehicular modes. A missing radar in aerial/vehicular gameplay. You cannot enter spawned (because there ain`t any) vehicles at flag caps, especially heavy ones. Most of the maps can barely handle aerial gameplay, with airfields way too close to the actual combat zone. No open spaces that seem to have no purpose according to devs! Rooftops without polished aerial gameplay are very problematic, especially in New Sobek. The longer I play the recently dropped map... the more I think it is probably my favourite in BF6, not the best, but still good. Sniping is impossible with super-duper DMRs and other laser beams on the new map.

    BrekMarb wrote:

    Girette said on the topic of players wanting larger maps

    Compartmentalize a certain point on the map for the CQB scenario. Attempt to remake more classic maps and see how it goes. I think the new map has too many underground flag caps to handle 64 players. But the map flow is fine in Conquest except for laser-gunning. 

    BrekMarb wrote:

    and it's NOT fixing the problems with the core game!

    Breakthrough/Rush is broken without the old rental servers. I may randomly end up in the attacking or defending team 4 times in a row! Absolutely broken, disbanding lobbies with zero team balance (real-time) on the lobby servers. Allowing everyone (every class) to pick the Sniper Rifle in Rush and Breakthrough is another brilliant idea on the devs' side. For a reason Sniper Rifle costs more even in Counter-Strike.

    Still, players await a fully fledged aerial/vehicular map, except for Firestorm/Mirak/let`s say Liberation Peak. 

    Absolutely abysmal state of Live Service!

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