Forum Discussion
- Seems fine to me.
- Player skins should blend with surroundings. It's called camouflage. Nothing worse than that stupid glowing edge around every enemy that they had in BF4, for example. Although yeah, color grading works negatively in this case.
- Seems fine to me.
- Not too many, but maybe too many useless ones. I don't know why on earth I would need 5 variants of 1.5x scope on a sniper rifle, for example. But I like it that you need to spend a lot of time with a weapon to unlock them all.
- This is a classic Battlefield, um, feature. I agree that maybe the repair speed should be limited to a certain value if multiple engineers repair the same vehicle simultaneously.
- NAG4-Yuho191 month agoNew Novice
It might feel okay if you’re a casual player, but I play a lot of Assault and Engineer classes. My playstyle is fast-paced and focused on pushing enemies. I often die while switching from my primary to secondary weapon.
If you enjoy spending a lot of time grinding attachments, that’s exactly what Call of Duty is doing. From what I see, the developers are trying to combine COD-style gameplay with elements of realism and players hate it.
- F1sherOrigin1 month agoNew Veteran
Let's go easy on the "casual", shall we? Assault is my favorite class in BF6, and it's fast enough. Battlefield was never about being fast-paced in the first place. If you die often when switching, you should probably finetune your style a little. I also have a bad habit of reloading after every kill, and it's only my fault when I die while doing it.
- MjrWalker1 month agoNew Ace
Enemies should be hard to spot. That's the whole point and idea of camouflage. Having skins with silly bright colours on is the complete opposite of what we should be getting.