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l_D3ABLO_l's avatar
l_D3ABLO_l
New Traveler
19 days ago

This game become Call of Duty — Fix/Nerfs/improvement must need!

Promote subject guys for better and more enjoyable gameplay in the future💙

**First I wanna say the game is little bit dissapointed and I explain why, the Game feels like cod we would like the game to feel more like Battlefield.

Nerf — The Jump slide, the slide is too far.

Nerf — The overall of the slide is too fast and too far.

Nerf — The overall of the movment speed when ads is a little bit fast.

Nerf — The Auto spoting detect enemies from far away, and it need to set to close/medium range like bf4.

Nerf — The accuracy of the gun while sliding.

Nerf — The accuracy of the gun while jumping.

**( I allready see people jump shot drop shot and slide shotting every corner like in cod its soo anooying )

Nerf — The drop shot, make the prone more animated and not fast like cod.

Nerf — The glint of the sniper scope is too strong, turn in down a lot.

**Fix — The position of the smg's when running is not centered on screen.

**Fix — Time to kill is too fast, It feels like if you don’t have 1 millisecond response time or if anyone sees you first you’re dead. No chance of killing the person already shooting at you.

**Fix — The game needs to be optimized cause the Gameplay performance is very bad the game is on very low and its stutering and thers very low fps even on rtx4070ti. (high spec pc etc..)

**Fix — The wrong hand placment on some foregrips. (added pictures down below to shown)

**Fix — Mini map is too tiny even on 100% size.

**Fix/remove — The emoji wheel or keybind it to something different from the sppoting enemies, the emoji wheel showing all the time and brought up too fast and 2nd, the sign marks cover and hide the enemies, instead of spoting clearly enemies.

**Fix — Remove the 100-point attachment limit for weapons.
Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance

 

4 Replies

  • Agreed, but not going to happen at this point.  Maybe for new soldier / weapon models with that attachment they can change hand placement, but at this point it is very unlikely to be changed.

    I remember in the BF1 Alpha feedback pointing out rendering errors in the 1911 model around the firing pin retainer... the EA DICE attention to detail is limited and after a certain point in development, artistic assets are just baked-in and not changed... abandoned maybe, but not changed.

    Good callout all the same.  See you on the Battlefield!

  • Wow, I thought this was just limited to new developers. Hope this gets fixed soon.

  • viktoner's avatar
    viktoner
    Seasoned Newcomer
    4 days ago

    As an addition to this. I played 30 hours beta and tried all fully automatic weapons to 20

    In general the shooting feels good. Maps look fine, and all the bugs and issues are relatively minor. But


    The "time to kill" is insane with some weapons in this version. I fully understand that if im close quarters and a shotgun or an SMG runs into me, that i, with an LMG, will pretty much die every time, and very fast at that. But people running around with the SGX or PW7A2 are killing me in less than half a second from well over 80 meters away. There needs to be a drop off damage cap on SMGs, like there are with shotguns. 

    lazer beam weapons. 
    The NVO-228E and generally the whole m4-series (both AR and Carbine), have no recoil, and a straight spray patteren. There needs to be some variance, so the weapon fits its range. 

    The headshot damage
    On several weapons needs to be turned way up. It makes no sense a DMR only does 80-50 headshot damage.

  • Hey EA_Leeuw​ we would be happy if you could consider the things that the Battlefield community would really like and hope for from what I have listed here

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