Bullet physics are gone
Bullet physics aren't gone. What are you even talking about? It's quite likely that you just haven't noticed them because the distances in the beta were mostly negligible. If your scope or sight is zero'd at a default of 100 meters, then of course you're not going to notice much. The issue is that previous battlefield titles exaggerated bullet physics, to make gravity pull far more significant than in real life.
movement is a mirror of MW2(09)/MW19
This is just a lie, nothing more. This game doesn't even have tactical sprint. You can't really slide cancel the way you can in COD. You maintain way less momentum when hopping. I could go on and on, but you should get the point.
and the UI is derivative and uninspiring.
This is a non-issue and is off-topic.
The open beta maps reinforce this shift, funneling players into narrow corridors designed to hand casuals unwarranted kills from behind.
They deliberately tested smaller maps to stress test the action. Maps in full release are pretty much all bigger. To claim this is some sort of shift is disingenuous. The only thing I can't comment about is the tanks, I never cared about Ground War.
Let's stick to the facts instead of just saying things that aren't even true.