Making Assault's tactical grenades more valuable and frequently used
First start off by making the M84 Flash Grenade impact-fuse based, so after it hits the ground or walls, a 0.5 second timer for detonation starts.
Secondly, add (longer fuse) variants of the Flash Grenade. 9-banger Rheinmetall BTV-EL Flash Grenade, but give it the fuse duration the M84 currently has. CTS 7290-3 3-banger Flash grenade, shorter fuse than CTS 7290-9 but only 3 flashes.
Mk141 stun grenade, remove its grenade-marker or make it substantially smaller to promote it being more frequently used.
Bonus: Assault's X95, give it a white-phosphorous smoke round option, shorter smoke duration than Support's smoke grenades, no anti-thermal effect, but damages enemies slightly if they stay in the smoke. Additionally, make it able to be underslung (for all X95 variants) to promote more utilization of the X95 (as it's a nigh on unused gadget currently). And vastly increase the X95's total ammo to further promote more utilization of it, and allow multiple versions of the X95 to be equipped at the same time in both gadget slots, where switching between the two gadgets just switches ammo in the X95 launcher.
And to end on; Make the effects of the tactical grenades (flash, stun, and BRE) last drastically longer, as they are barely even a nuisance to face off against. Make people want to use them over the ladder or the deploy beacon.