Ah man BF6 is even putting a bad name to meatgrinder maps at this point.
The true meatgrinder experience in Battlefield like the map Operation Metro made popular is nothing like what BF6 is offering as “meatgrinders”
A classic Battlefield meatgrinder is way more sophisticated than that, it’s a tug of war, where flanking is difficult and gotta learn the flow to see the openings in the enemy defences. Notice a red dot on the minimap behind your lines going for the last flag, you double back to take them out.
Yes the front line is chaotic but it’s very linear and unlike Breakthrough flanking isn’t as easy, you have your own little skirmish in a tunnel somewhere in a much smaller fight.
You can choose and pick your fights, you can decide what part of the enemy line you want to attack, you can play defence, offence, squash flanks or be the flanker. I believe this dynamic nature of the true BF meatgrinder experience is what made it popular.
And all the area just behind the front line is a quiet happy place for you to breath and think strategy while you study the map for your next move.
Battlefield 6 maps are arena maps, danger around any corner, easy and plentiful flank routes with now sense of direction