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I've read that this is heavily debated, but in an IGN poll I saw that the vast majority of the voters wanted a closed weapon system. According to the IGN poll, which at the time of this post has 2406 voters, 24.8% preferred open, 60.2% preferrred closed, and 15% had no preference. I think it could improve the game for numberous reasons. Stick with what made BF great.
It establishes clear roles. Players immediately know what their class does, which makes teamwork and objective play more effective. It balances gameplay. Limiting weapons per class makes it easier for devs to tune guns and gadgets without breaking the game. It encourages team work. If classes specialize, you rely on your squad for different abilities, which makes matches more strategic and fun. It makes progression more fun. Unlocking and mastering class-specific weapons feels more rewarding when you can’t just pick the best gun for everything. Newer players will be more comfy. Closed classes make it easier to learn one class at a time instead of being overwhelmed by every weapon in the game.
I also think it would be awesome if DICE ran an in-game poll at release to see what the community prefers. Something like:
1) Closed classes (each class has its own weapons/gadgets)
2) Hybrid (core weapons are locked, but limited cross-class options exist)
3) Open classes (all weapons available for all classes)
4) No preference
I know you're trying to listen to the fans, so make their voices heard. I think basing the decisions on gameplay strictly on the Beta is misguided.
“Let me play the game as I want”
literally how both sides feel.
My opinion is my opinion, but one thing that does matter is that the developers find a way to actually measure player feedback so they can tailor the experience for the majority of players.
- AchillezBF4 days agoRising Hotshot
The difference is that you can still play with signature weapons, even with a open weapon system. I understand it is not perfect, but at least it is better than a closed weapon system would be for me.
- GrizzGolf3 days agoSeasoned Ace
What was the bonus again for Support and Assault?
- AchillezBF3 days agoRising Hotshot
Support: No movement speed penalty while using LMGs
Assault: Faster sprint-to-fire, faster switching between weapons
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