Forum Discussion
I can tell you’ve put a lot of time into Breakthrough.
I have to admit I tend to play more Conquest myself, but from my experience in Breakthrough, there are definitely moments when attacking can feel really tough and... discouraging.
Thanks for the summary. I’ll pass this along to the team for their reference.
Thanks again.
If it's any use, I monitored two more rounds of Operations for team balancing.
Round 1 had a mean average level of 230 for Pax, and 300 for NATO.
Not a massive distance between the two, however Pax had 3 players who were 500+, who tanked the rounds in their maps favour. The rest of the team was mostly 100+. NATO didn't have any players over 300.
This kind of imbalance can greatly speed up a match.
Round 2 has NATO at a mean average of 280, and Pax at 200. Not a giant distance like my original comment, but this time the higher level team did win, and fast. They again had a group of 300-500+. The other team had one 500 player, and everyone else was below 250 on average.
It lead to lots of camping on both maps, sometimes the winning team even going inside the timeout HQ area of the opposing team, shooting players, then running back to the border. The lower team was unable to progress into the map or leave, due to a barrage of explosives.
It's really affecting the enjoyment of an otherwise good mode.