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RPG's are hitscan it's ridiculous how easy they are to use
Comon misconception. You have to predict trajectory with the cursed sight of local RPG, and, as for you, you can change vector of your thrust to avoid being hit. A saw this a lot.
As for AT4, speed of the grenade is not enough to catch up with a heli.
Air vehicles in BF6 exist to do 1 thing and 1 thing only, look pretty when dying
Unfortunately, no.
Giving the fact how milsim air is compared to ground, this is absolute pure unenjoyment. Helo movement is slow compared to infi game phase. Ah and i didn't see air radar fixes in patch notes...
EDIT: Adding vehicle disability, well with jet you crash 90% if get disabled when going slightly close to the ground to avoid lockons. Helo looses also controls but not so bad. I want also infantry to slow down when getting shot/loose legs.
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