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ARX_60423158's avatar
ARX_60423158
Seasoned Newcomer
9 hours ago

Please improve infantry weapon's Accuracy

For now BF6's Gunplay is completely a Chimera- a weird mixture of random recoil pattern+ dispersion+ strong gunkick......

Which things never should be so complicated like this. Right now the best way to fix gunplay is to COMPLETELY REMOVE DISPERSION, whenever it's for spray or it's for moving while shooting. Just add some more randomness in spraying recoil or increase recoil randomness while moving......

Overall the goals are the same-- Adding randomness for spraying to limit the range of "mindless spraying"- and by the same time give those players who choose to burst fire their rewards in killing efficiency.

Since random recoil pattern and dispersion did the same thing- limiting weapons' capable range, it's clear that adding both of them into the game system is unnecessary, even could be described as a little bit too complicated for players to learn and to shoot. So one of them must be abandoned. For modern players, dispersion is already a concept which is too old to be learnt, so I do believe kick dispersion out of the game is fine

Let me know if you agree or not in the comments...... maybe......

1 Reply

  • I haven't played the Battlefield 6 beta enough to know the exact details of the recoil/spread system, so perhaps I'll change my opinion after release. That said, I didn't have significant issues compensating for recoil and spread. If recoil were actually (completely) random, you couldn't compensate for it, and you'd actually reduce the overall accuracy of burst/full-auto firing. That would seem contrary to what you're asking for.

    Most weapons seemed to have a mostly diagonal recoil pattern, that you certainly could compensate for. Spread has always been a matter of judging what kind of burst cadence you need to maintain at a given distance. The spread value of a gun exists so you can't just tapfire your SMG and accurately hit a target at 400 meters away. Then there's also the spread increase per shot, that prevents you from magdumping players at insane ranges, as long as you can control the recoil.

    Which things never should be so complicated like this. 

    Things are actually quite simple. Pull your mouse in the opposite direction of the recoil. Stop firing your gun for a short moment if you notice the spread becomes too severe.

    If you don't want to do any of that, there's a solution. Just use the KTS100 LMG, that thing has pretty much no recoil and can beam players across the map.

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