AlphiB wrote:No. I'm telling you that's how the designers want you to use it, that that's their philosophy. That's where you are the one who really, really does not get it.
It's called feedback, ever heard of it? But ok then, be consistent about it and from now on I expect you and everyone who agrees with you to start shooting down all the negative feedback about all other stuff like random recoil many are complaining about. After all, that's how the designers wanted it, right? Just let them do whatever they want and shut down the BF Labs.
At least what I'm arguing for is nothing new, a return to the classic sniper balance that made much more sense, worked much better and made the game way more fun for the aggressive recon playstyle. It's the same damage logic as any other weapon, starting with max damage that gradually decreases over distance. Many have already given negative feedback about the sweetspot concept, because it's weird to have bullets increase damage over range, even for a game. If it worked so good back then I see absolutely no reason why it would suddenly break the game balance if it was applied here.
Anobix wrote:Exactly, if you're going close range with a sniper rifle you better get a headshot or you will likely lose out 1 on 1, as expected.
If only that exact same logic was also applied to reg guns, but oh no that would turn soldiers into "bullet sponges" and wouldn't be much fun would it? So let's instead require only snipers to be only effective if you're extremely skilled, but not for everything else, because that's good gun balance.