Forum Discussion
DirkD857 I completely agree with you.
Some of the old maps were truly great, and I strongly believe that bringing them back could be one of the key factors in bringing a lot of players back to Battlefield.
One of the things I miss the most from older Battlefield games is the military immersion — things like spawning on aircraft carriers, amphibious assaults, and large-scale coordinated operations. Every map used to have its own identity, with unique elements that made it memorable. Today, many maps feel similar and lack that distinctive “signature.” We need more dynamic events that actually change the flow and environment of the battle, like we had before.
I also agree that there is still a lot of balancing work to do. In my opinion, this is the second biggest reason why many players have left. Vehicles especially need to be rethought so they feel more like they did in older Battlefield titles.
As for gadgets, I agree that some classic ones should return — or at least return to how they used to work. For example, giving C4 back to the Support class would open up more tactical options.
Right now, infantry has fewer effective options against vehicles compared to older Battlefield games. The reduced accessibility of C4 also means fewer of those memorable “Battlefield moments” we used to see, where players would attempt bold plays and create unique situations.
And in my opinion, the key to bringing the most players back to BF6 is legacy content. Going back to what already worked — maps, mechanics, and overall atmosphere — would be the best way to reconnect with the community.
Bringing back that balance, freedom, and sandbox potential would go a long way in restoring what made Battlefield special.
C4 was always with the Recon/ Spec Ops class
- QcR4ptor1 month agoSeasoned Veteran
DirkD857 Not exactly — C4 wasn’t exclusive to the Recon class in older Battlefield games.
In BF3, both Support and Recon had access to C4, and the same goes for BF4, where it wasn’t limited to just one class.
In Bad Company 2, the Assault class (which also provided ammo) had C4, and Recon had access to it as well.
I actually think this was a good system back then, because it helped create a better balance between infantry and vehicles, instead of limiting anti-vehicle options to a single class.
It also created more opportunities for destruction and tactical gameplay, since C4 could be used to open paths, destroy the environment, and set up ambushes.
Spreading C4 across multiple classes made gameplay more dynamic and forced vehicles to be more cautious, rather than creating situations where they can dominate too easily.