But a well designed closed weapon system means the team with too many engineers lose out more on the infantry combat. But the way weapon design is AR, SMG and carbine all equally capable and maps too small for real weapon diversity.
In a perfect BF too many engineers means you would prolly lose the infantry fight and lose the game.
In BF2 engi had shotguns only, too many engi’s and gg. But I can also understand that kinda balance is hard to sell these days but it works really well to discourage too many engi’s
Doesnt change the fact too many engi’s is part of the problem even if there isn’t really a fix with how BF6 has been setup
Velocity and reload speed are 2 things they should look at