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ItsSabashton's avatar
ItsSabashton
Seasoned Newcomer
25 days ago

Some feedback on the BF6 Campaign module

I can't say much when it comes to the "story" because that's already produced, and next to impossible to be edited even if there's enough pushback. However, there is PLENTY to say when it comes to the technical side of the module, which is hard to refute with the "well it's your opinion" argument. The campaign module requires several fixings that I hope are looked at and planned for the nearest coming major patch.


-Why is the Main BF6 Module <-> Campaign Module such an entirely separate experience, and must load an entire different game when I swap between them, on top of eating a Loading screen in the process? Halo: Master chief collection proves that you can have Campaigns and Multiplayers be modular DLCs, while keeping a seamless experience when swapping between these modules.


-The "give custom order to squad" interface is downright broken, and only works with a janky workaround. When you do this action, all the ongoing action freezes entirely, and you are presented with a very low quality UI where you use your mouse to give your Squad a custom attack order. Problem is, you cannot leave this UI and you have to press ESC (to go to game menu), then return to game for it to go away. I tried pressing all Mouse Buttons, the Ping button, nothing makes this UI go away other than pressing ESC -> Return to game.


-In the Campaign-exclusive options, "Show HUD" [On/Off] also affects Subtitles for some reason? This makes no sense and should be separate.


-No sign of "Play mission from specific Checkpoint" system in the Campaign menu. You cannot go back to a previously played mission without forfeiting your current progress, and you cannot start the missions from checkpoints, so you must run the entire mission again if you want to go back for Collectible/Achievement hunting.


-During the first mission, at the very last section, there is a chance your soldier will not hold a lean properly if you change the control/keybind settings during that mission. So it's constantly flicking and praying that I hit something so the mission progresses.


-Several subtitle/dialogue mismatches.


-The in-mission checkpoints are not very well thought out. You get  severely punished when you Die/Fail an objective, because you're forced to rewatch a whole bunch of dialogue and scripted sequences again, or basically rerunning half a previous section just to catch back up. Checkpoints should be plentiful, and should occur right before any combat sections begin.


-Really? An achievement for just completing ONE mission in maximum Difficulty, and none for completing each mission? Or an achievement for completing the campaign in max difficulty? What sort of insult is this to your loyal BF Players, and what sort of expectations do you, the BF team, have for newcomers with this? 

-I'm going to inject a single bullet point that involves my opinion. I think there's not a single memorable "BF Moment" that happens in the campaign. The only one that was close with all the buildup and the stakes behind things, is locked behind a scripted sequence, that combos right into a cutscene that just shows the soldier unit rappelling down with nothing huge to see. Nothing that happens in-game that doesn't rely on cutscenes. Actions and things occurring felt very inconsequential.


Overall the campaign module feels rushed, undercooked, and pretty much an afterthought. 

Thank you for reading. This post would probably be thrice as long if I included my feedback on the story that is offered to the players.

 

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